环境污染研究采用基于STEAM的学习模式,以X MIPA为基础的学生的创造性思维技能

Rd Fauzan Rachmat Supriaman
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引用次数: 0

摘要

创造性思维能力是21世纪印尼教育发展所需要的重要思维能力之一。一项来自Ciamis区的一所高中的初步研究表明,由于使用的学习模式不合适,学生的创造性思维能力往往较低。本研究旨在探讨以发现学习模式为基础的STEAM对学生在环境污染物质情境下的创造性思维能力的影响。本研究采用目的性抽样的准实验方法,以两个班级为研究对象,研究样本由控制班和实验班组成。对学生进行包含创造性思维指标的前测和后测,以衡量使用前提测试和假设测试进行测试的效果。前提检验结果表明,后验数据呈正态分布,不均匀。假设检验的结果是,在环境污染的次物质中,使用基于STEAM的发现学习模式对学生的创造性思维能力有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pembelajaran Pencemaran Lingkungan Menggunakan Model Discovery Learning berbasis STEAM terhadap Keterampilan Berpikir Kreatif Siswa Kelas X MIPA
Creative thinking skill is the one of high orther thinking skill that needed to create development for education in Indonesia at 21st century. An initial study from one of senior high schools in Ciamis district showed that students' creative thinking skills tended to be low because the model that used for learning was not appropriate. The purpose of this study was to determine the effect of Discovery Learning model-based STEAM on students' creative thinking skills in the environmental pollution submaterial. This research was conducted using a Quasi Experiment with a Purposive Sampling technique for two classes that were used as subjects and research samples consisting of control and experimental classes. Pretest and posttest which contain indicators of creative thinking are given to students to measure the effect which is tested using prerequisite tests and hypothesis testing. The results of the prerequisite test show that the post-test data are normally distributed and not homogeneous. The hypothesis test gave the result that there was an influence on students' creative thinking skills after using the Discovery Learning model based STEAM in the submaterial of environmental pollution.
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