通过美食设计进行参与式研究:设计师向更有趣的美食设计迈进

Q1 Arts and Humanities
D. Wilde, Ferran Altarriba Bertran
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引用次数: 22

摘要

社交、吃饭和玩耍是使我们成为人类的核心活动。虽然它们经常被放在一起,但游戏理论表明,它们的结合在烹饪方面具有未开发的潜力。我们的研究还表明,厨师控制食物的欲望可能是发展用餐体验的关键障碍,在这种体验中,用餐者的顽皮参与影响了味道、质地和味道的组合。我们调查通过设计和游戏理论相结合的参与性研究是否可以更好地使厨师们多样化他们的游戏烹饪方法。采用实验设计方法,我们采访了一位厨师、一位ma tre d '、一位专业美食家、两位美食爱好者和一位新手,以找出被忽视的机会,扩大美食的作用。然后我们举办了一系列的晚宴——为专家、爱好者和新手设计的——来探索这些机会,并通过学生厨师和游戏设计师的研讨会来测试最终的方法。本文提出了参与式烹饪设计研究方法(Participatory Research through Gastronomy Design, PRGD),并以其发展的案例来阐述其特点。我们的研究表明,PRGD支持有趣的美食体验设计,以吸引一系列食客,探索游戏对社会动态的影响,并可以有效地为具体的设计选择提供信息。它还——至关重要地——支持厨师部分地转移对一顿饭如何展开的控制权,而不会削弱他们控制整体体验的感觉。因此,PRGD解决了在美食中发挥作用的一个关键障碍。目前,能满足食客需求和娱乐欲望的美食非常有限。我们建议PRGD作为一种令人兴奋和可行的方法来解决这一限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Participatory Research through Gastronomy Design: A designerly move towards more playful gastronomy
Socialization, eating and play are core activities that make us human. While they are often brought together, play theory suggests that their combination has unexplored potential in the context of gastronomy. Our research also indicates that a chef’s desire to control the meal may be a key impediment to developing dining experiences in which the diner’s playful engagement impacts taste, texture and flavour combination. We investigate if combining participatory research through design and play theory might better situate chefs to diversify their approach to playful gastronomy. Using experimental design methods, we interviewed a chef, a maître d’, a professional gastronomist, two food enthusiasts and a novice, to identify overlooked opportunities to extend play in gastronomy. We then conducted a series of dinners ‐ designed with and for experts, enthusiasts and novices ‐ to explore these opportunities, and tested the resulting method through a workshop with student chefs and game designers. We present the method: Participatory Research through Gastronomy Design (PRGD), using the case of its development to explicate its characteristics. Our research suggests that PRGD supports the design of playful gastronomic experiences that appeal to a range of diners, affords exploration of play’s impact on social dynamics and can productively inform concrete design choices. It also ‐ crucially ‐ supports chefs to partially transfer control of how a meal unfolds, without diluting their sense of controlling the overall experience. PRGD thus addresses a key impediment to extending play in gastronomy. Gastronomy that responds to diners’ needs and desires for play are currently limited. We propose PRGD as an exciting ‐ and viable ‐ approach to address this limitation.
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来源期刊
International Journal of Food Design
International Journal of Food Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
3.70
自引率
0.00%
发文量
7
审稿时长
24 weeks
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