Windows驱动模型在Windows NT和Windows 98上的延迟性能比较

Erik Cota-Robles, J. P. Held
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引用次数: 39

摘要

Windows 98和NT共享一个称为WDM (Windows驱动程序模型)的公共驱动程序模型,并且精心设计的驱动程序可以是二进制可移植的。我们比较了Windows 98和Windows NT 4.0在没有传统硬件的中等功率个人电脑(PC)上运行办公、多媒体和工程应用程序时的性能。我们使用一组互补的系统性能指标——中断和线程延迟来报告我们的观察结果,这两组指标捕捉了操作系统支持多媒体和实时工作负载的能力,而传统的基于吞吐量的性能指标无法实现。我们使用测量的延迟分布来评估WDM驱动程序在两个操作系统上期望接收的服务质量,而不管驱动程序是使用基于线程的处理还是基于中断的处理。我们得出结论,对于实时应用程序,Windows NT 4.0上使用高实时优先级线程的驱动程序比Windows 98上使用延迟过程调用(一种中断处理形式)的类似WDM驱动程序获得的服务要好一个数量级。随着pc上多媒体和其他实时处理的增加,中断和线程延迟指标已经变得和传统上用来衡量性能的吞吐量指标一样重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparison of Windows driver model latency performance on Windows NT and Windows 98
Windows 98 and NT share a common driver model known as WDM (Windows Driver Model) and carefully designed drivers can be binary portable. We compare the performance of Windows 98 and Windows NT 4.0 under load from office, multimedia and engineering applications on a personal computer (PC) of modest power that is free of legacy hardware. We report our observations using a complementary pair of system performance measures, interrupt and thread latency, that capture the ability of the OS to support multimedia and real-time workloads in a way that traditional throughput-based performance measures miss. We use the measured latency distributions to evaluate the quality of service that a WDM driver can expect to receive on both OSs, irrespective of whether the driver uses thread-based or interrupt-based processing. We conclude that for real-time applications a driver on Windows NT 4.0 that uses high, real-time priority threads receives an order of magnitude better service than a similar WDM driver on Windows 98 that uses Deferred Procedure Calls, a form of interrupt processing. With the increase in multimedia and other real-time processing on PCs the interrupt and thread latency metrics have become as important as the throughput metrics traditionally used to measure performance.
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