结合交互设计与游戏技术开发交互式考古内容呈现系统

I. Deliyannis, Georgios Papaioannou
{"title":"结合交互设计与游戏技术开发交互式考古内容呈现系统","authors":"I. Deliyannis, Georgios Papaioannou","doi":"10.4172/0976-4860.1000178","DOIUrl":null,"url":null,"abstract":"Our main objective is to produce state-of-the-art edutainment and serious game end-systems, which satisfy the requirements of all three parties involved in the development process: content experts, end-users and application developers. Their requirements are often cross disciplinary, as each party involved in the process requires solutions to a number of problems which need to be answered in a systematic and complete manner. The ultimate goal of this process is to introduce an efficient, extendable and aesthetically pleasing end-system. In order to achieve these goals, we address and attempt to resolve the most common presentation design issues that arise during the process of interaction design. Completion of this process enables the actual system development to commence with a precise and complete specification of content features and system characteristics.","PeriodicalId":90538,"journal":{"name":"International journal of advancements in computing technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2017-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Combining Interaction Design and Gaming Technologies for the Development of Interactive Archaeological Content Presentation Systems\",\"authors\":\"I. Deliyannis, Georgios Papaioannou\",\"doi\":\"10.4172/0976-4860.1000178\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Our main objective is to produce state-of-the-art edutainment and serious game end-systems, which satisfy the requirements of all three parties involved in the development process: content experts, end-users and application developers. Their requirements are often cross disciplinary, as each party involved in the process requires solutions to a number of problems which need to be answered in a systematic and complete manner. The ultimate goal of this process is to introduce an efficient, extendable and aesthetically pleasing end-system. In order to achieve these goals, we address and attempt to resolve the most common presentation design issues that arise during the process of interaction design. Completion of this process enables the actual system development to commence with a precise and complete specification of content features and system characteristics.\",\"PeriodicalId\":90538,\"journal\":{\"name\":\"International journal of advancements in computing technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-02-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International journal of advancements in computing technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4172/0976-4860.1000178\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of advancements in computing technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4172/0976-4860.1000178","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

我们的主要目标是生产最先进的教育娱乐和严肃游戏终端系统,满足开发过程中涉及的所有三方的要求:内容专家,最终用户和应用程序开发人员。他们的要求往往是跨学科的,因为参与过程的每一方都需要解决一些问题,这些问题需要以系统和完整的方式回答。这个过程的最终目标是引入一个高效,可扩展和美观的终端系统。为了实现这些目标,我们提出并尝试解决交互设计过程中出现的最常见的表示设计问题。该过程的完成使实际的系统开发能够以精确和完整的内容特征和系统特征规范开始。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Combining Interaction Design and Gaming Technologies for the Development of Interactive Archaeological Content Presentation Systems
Our main objective is to produce state-of-the-art edutainment and serious game end-systems, which satisfy the requirements of all three parties involved in the development process: content experts, end-users and application developers. Their requirements are often cross disciplinary, as each party involved in the process requires solutions to a number of problems which need to be answered in a systematic and complete manner. The ultimate goal of this process is to introduce an efficient, extendable and aesthetically pleasing end-system. In order to achieve these goals, we address and attempt to resolve the most common presentation design issues that arise during the process of interaction design. Completion of this process enables the actual system development to commence with a precise and complete specification of content features and system characteristics.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信