从1990年到2020年,动画和视觉效果技术对全球电影制作趋势和数字化的影响

IF 0.6 4区 管理学 0 HUMANITIES, MULTIDISCIPLINARY
İlkan Devrim Dinç
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引用次数: 0

摘要

在过去的三十年里,全球化的速度大大加快了。在造成这种状况的众多原因中,技术进步和网络的使用占有重要地位。这种情况改变了资本主义金融、社会生活、教育过程、艺术生产方法和产品设计趋势的动态,这些都是本文的中心。在一个相互作用日益增加,资本主义控制机制不能忽视这种相互作用的时期,人们对经济和艺术的期望发生了变化,同时生产方式也发生了变化。现在,媒体制作方法已经脱离了电影行业通过数字化媒体和许多不同媒体平台上的内容进行营销的过程。观众现在作为消费者更直接地参与电影、电视、文学和其他媒体。研究的主要目的是通过与动画和视觉效果相关的技术来分析电影数字化的趋势。本文首先概述了动画的历史和技术发展,然后从不同的方面对电影的数字化进行了描述。将分析技术、艺术和政治方面的变化,然后用统计数据中的图形显示趋势。这一数据来自“Box Office Mojo”网站,趋势主要包括动画和视觉效果技术的变化。这篇文章将基本上试图揭示在这三十年的时间里,制作公司在技术和电影理解上的变化,这些公司已经融入了这个方向。总之,这一过程将通过统计数据进行分析,这将揭示全球化的进程,无论是在面向动画,视觉效果和通过数字电影制作的电影方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animation & visual effects technologies influence on global production trends & digitalization of cinema from 1990 to 2020
The acceleration of globalization has increased considerably in the last thirty years. Among many reasons for this condition, technological advancements and the use of web have an important place. This situation has changed the dynamics of capitalist finance, social life, educational processes, artistic production methods and production design trends which are positioned at the center of the article. In a period when the interaction is increasing and capitalist control mechanisms may not ignore this interaction, the expectations of people both economically and artistically changed, also simultaneous changes have occurred in the production methods. Now, the media production method has moved out of the processes where the cinema industry is marketing through digitalized mediums and contents in many different media platforms. The audience is now more directly involved in cinema, television, literature and other media as a consumer. The main goal of the research is to analyze this trend of digitalization in cinema through technologies connected to animation and visual effects. In the article firstly, history of animation and technological developments will be summarized and then digitalization of cinema will be described in different aspects. Both technological, artistic and political variations will be analyzed and after that the trends will be shown by graphics from statistical data. This data is taken from “Box Office Mojo” website and the trend include mainly, changes in animation and visual effects technologies. This article will basically try to reveal the changes in the technological and cinematic understandings of production companies that have been most integrated into thisorientation in the thirty-year period. In summary, the process will be analyzed through statistics that will reveal the course of globalization, both in terms of orientation towards animation, visual effects and films produced through digital cinema.
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来源期刊
CiteScore
1.40
自引率
12.50%
发文量
0
期刊介绍: Through publication of the International Journal of Arts Management, the Carmelle and Rémi Marcoux Chair in Arts Management contributes to HEC Montréal’s global reach while consolidating its position as a world leader in research on cultural organizations. The Chair publishes teaching materials that are used in several universities both in Quebec and elsewhere. A prime example is the book Marketing Culture and the Arts, which has been translated into 11 languages. The Chair also publishes research and conference proceedings on topics of interest to managers in the arts and cultural sector. Aims: offers insight into management processes, and the ways in which arts organizations operate within the various disciplines of management, including marketing, human resources, finance, accounting, production and operation processes, and administration; identifies and encourages the development of best practices in the management of culture and the arts, and promotes their use through the publication of case studies and analyses; addresses current issues of key relevance to cultural and arts organizations in a rigorous and detailed fashion; presents studies, measurements, and other empirical research in the field of arts and cultural management; provides a forum for challenging and debating coherent theories and models, as well as their application in cultural and arts practice.
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