L. Levy, Maribeth Gandy Coleman, R. Solomon, A. McLaughlin, Jason C. Allaire, Laura A. Whitlock
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引用次数: 4
摘要
在这张海报中,我们研究了老年人玩现成益智游戏(Boom Blox, EA 2008)的性别差异。针对老年人的游戏设计研究是一个欠发达的领域,尽管65岁以上的成年人中有五分之一的人玩电子游戏,而且这些人比年轻人更经常玩电子游戏。老年成年玩家的性别差异就更不为人所知了。我们使用定量和定性技术来识别老年游戏玩家的性别差异,并讨论认知游戏设计的影响。
Fear of failure: gender differences in older adult gamers
In this poster, we examine gender differences in older adults playing an off-the-shelf puzzle game (Boom Blox, EA 2008). Game design research for the elderly is an under-developed area, even though one-fifth of adults over the age of sixty-five reported playing video games and those that do so play more often that their younger counterparts. Gender differences in older adult gamers are even less understood. We use quantitative and qualitative techniques to identify gender differences in older adult game players and we discuss ramifications for cognitive game design.