上肢康复游戏

Ming-chun Huang, Ethan Chen, Wenyao Xu, M. Sarrafzadeh
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引用次数: 26

摘要

本文提出了一种手部动作捕捉系统。它的应用是用于上肢康复游戏的可穿戴控制器。该系统由可穿戴数据手套平台(SmartGlove,定制的手指压力、弯曲和9DOM动作提取平台)和3D摄像视觉设备(Kinect[1],微软提供的基于视觉的游戏控制器)组成,用于提取上肢的详细参数作为游戏输入。测试应用程序是一个用c#和Unity实现的珠宝小偷游戏[2],它要求测试者,比如一个患有上肢残疾的中风患者,执行一系列预定义的上肢运动来完成分配的珠宝抓取任务。这些参数和时间可以在游戏过程中记录下来,以便进一步的医学分析。该系统的目标是降低残疾肢体康复的成本,提供远程患者监控,并作为游戏系统的自然接口。此外,提取的参数可以用于重建患者肢体和身体的精确模型。因此,所提出的系统可以为远程医疗人员提供各种各样的信息,以帮助患者的康复,包括但不限于帮助进行进度评估和直接康复练习和娱乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming for upper extremities rehabilitation
This paper presents a hand motion capture system. Its application is a wearable controller for an upper extremities rehabilitation game. The system consists of a wearable data glove platform (SmartGlove, a customized finger pressure, bending, and 9DOM motion extraction platform) and a 3D camera vision device (Kinect [1], vision based game controller supplied by Microsoft) to extract detailed upper extremities parameters as gaming inputs. The testing application is a jewel thief game [2] implemented with C# and Unity, which requires the tester, such as a stroked patient with upper extremities disabilities to perform a series of predefined upper extremities movements to accomplish the assigned jewel grasping tasks. The parameters and timing could recorded during the gaming process for further medical analysis. This system is targeted on lowering the cost of rehabilitating impaired limbs, providing remote patient monitoring, and acting as a natural interface for gaming systems. In addition, the extracted parameters can be exploited to reconstruct of an accurate model of the patient's limbs and body. Therefore, the proposed system can provide remote medical staffs a wide variety of information to aid a patient's rehabilitation, including, but not limited to aiding in progress evaluations and direct rehabilitative exercises and entertainment.
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