教育和商业是游戏化领域Instagram帖子的关键话题

Pub Date : 2019-03-31 DOI:10.7160/ERIESJ.2019.120103
L. Pilař, P. Moulis, J. Pitrová, Petr Bouda, George G. Gresham, T. Balcarová, Stanislav Rojík
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引用次数: 14

摘要

本文的目的是研究Instagram社交网络用户的通信内容,基于他们使用的与游戏化相关的标签,并在教育背景下定义网络内的社区。该结果是基于对Instagram全球社交网络的分析得出的。主要数据是使用脚本收集社交网络Instagram上的通信。分析包括根据#游戏化标签选择的Instagram照片(17,994份贡献)。结果表明,与#游戏化标签最常见的相关表达是与教育和商业相关的标签,尤其是与创业和创新有关的标签。在分析的基础上,我们确定了平均模块化为0.506的视觉孤立社区,这些社区与社交网络Instagram上的游戏化传播有关:1)教育,2)创业,3)一般游戏化,4)社交和5)享受。对教育领域进行分析的好处是确定大学在教育与创业、教师和教育与享受之间的信任之间的联系。
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Education and Business as a key topics at the Instagram posts in the area of Gamification
The aim of this paper is to examine the communication content of Instagram social network users, on the basis of the hashtags they use relating to gamification and to define communities within the network in the context of education. The results are based on the analysis of  Instagram's worldwide social network. Primary data were collected using a script to capture communication on the social network Instagram. The analysis included Instagram photos selected on the basis of hashtag #gamification (17,994 contributions). The results identify that the most commonly associated expressions with hashtags #gamification are hashtags associated with education and business, especially where startup and innovation are concerned. On the basis of an analysis visually isolated communities with average modularity of 0.506 were identified, which relate to the communication of the gamification on the social network Instagram: 1) Education, 2) Entrepreneurship, 3) Gamification in general, 4) Social and 5) Enjoyment. The benefit of analysis for the education area is to identify the university‘s links between Education and Entrepreneurship and the Teacher and Trust between education and enjoyment.
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