移动网络上基于代理的tcp友好流

Lei Huang, U. Horn, F. Hartung, M. Kampmann
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引用次数: 24

摘要

移动媒体流预计将成为分组交换2.5G和3G无线网络的重要服务。同时,tcp友好的流媒体速率适应行为将成为IETF的重要要求。在本文中,我们研究了有线和无线链路上tcp友好的点播流。我们考虑了实现TCP友好的两种方法:第一,通过在TCP上隧道化RTP数据包,第二,通过采用RTP服务器速率控制,该控制不超过最近开发的TFRC协议派生的可变速率约束。为了在TCP和TFRC之间进行合理公平的比较,我们假设在TFRC之上有一个简单的重传机制。我们考虑从公共互联网中的服务器流到有线和无线客户端。对于无线情况,我们假设客户端通过专用的64 kbps WCDMA流承载连接到公共互联网。在ns-2中进行的仿真结果表明,TCP和TFRC不能在共享公网链路上以5%的丢包率充分利用WCDMA承载。典型的64 kbps视频流的流畅播放需要较高的初始缓冲延迟(>10秒)和较大的接收器缓冲区大小(>60 KB)。最后,我们研究了分离连接并仅对客户机-服务器连接的共享部分使用tcp友好拥塞控制的代理的收益。仿真结果显示了平均吞吐量和无线链路利用率的提高。通过采用适当的数据包重调度机制,典型的64 kbps视频流的初始缓冲延迟和客户端缓冲区大小可以减少三到四倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Proxy-based TCP-friendly streaming over mobile networks
Mobile media streaming is envisioned to become an important service over packet-switched 2.5G and 3G wireless networks. At the same time, TCP-friendly rate-adaptation behavior for streaming will become an important IETF requirement. In this paper we investigate TCP-friendly on-demand streaming over wired and wireless links. We consider two approaches for achieving TCP-friendliness: first, by tunneling RTP packets over TCP and secondly by employing an RTP server rate control which does not exceed a variable rate constraint derived from the recently developed TFRC protocol. To allow a reasonable fair comparison between TCP and TFRC, we assume a simple retransmission mechanism on top of TFRC. We consider streaming from a server in the public Internet to both wired and wireless clients. For the wireless case we assumed a client which is connected to the public Internet via a dedicated 64 kbps WCDMA streaming bearer. Simulation results carried out in ns-2 show that TCP and TFRC can not fully utilize the WCDMA bearer at 5% packet loss rate over the shared public Internet link. Smooth playout of a typical 64 kbps video stream would require high initial buffering delays (>10 seconds) and large receiver buffer sizes (>60 KB). We finally investigate the gains from a proxy that splits the connection and uses TCP-friendly congestion control only over the shared part of the client-server connection. Simulation results show improvements in average throughput and wireless link utilization. By employing appropriate packet re-scheduling mechanisms, the initial buffering delay and the client buffer size for a typical 64 kbps video stream can be decreased by a factor of three to four.
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