数字化转型背景下的儿童游戏:文化历史视角(上)

IF 0.6 Q4 PSYCHOLOGY, MULTIDISCIPLINARY
O. Rubtsova, O.V. Salomatova
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引用次数: 2

摘要

这篇文章致力于研究信息社会中学龄前儿童玩耍的特点。它研究了学龄前儿童在玩耍过程中使用的技术类型(视频游戏、教育应用程序、智能和数字玩具)。它还提供了对现有实证研究的概述,证明当代游戏代表了一种特定类型的游戏活动,其中物理和数字对象实时交互。本文讨论了在文化历史理论背景下分析数字游戏的不同方法(M. Fleer, N.N. Veresov, N.E. Veraksa)。它还侧重于技术行为和数字游戏活动之间的关键区别。作者强调了过渡的必要性,从对比传统游戏和以技术为媒介的游戏,过渡到将数字游戏作为儿童-儿童和儿童-成人社区的复杂系统进行分析,该系统构建了儿童日常生活的社会文化背景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Child’s Play in the Context of Digital Transformation: Cultural-Historical Perspective (Part One)
The article is devoted to the peculiarities of preschoolers’ play within the Information Society. It studies the types of technologies used by preschoolers in the process of play (video games, educational apps, smart and digital toys). It also provides an overview of the existing empirical research, proving that contemporary play represents a specific type of play activity, where physical and digital objects interact in real time. The article discusses different approaches to the analysis of digital play in the context of Cultural-Historical Theory (M. Fleer, N.N. Veresov, N.E. Veraksa). It also focuses on the key differences between technical behaviors and digital play activity. The authors stress the need of transition transition from contrasting traditional play and play, mediated by technologies, to the analysis of digital play as a complex system of child-child and child-adult communities that construct the socio-cultural context of the child’s everyday life.
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来源期刊
CiteScore
1.60
自引率
12.50%
发文量
13
审稿时长
12 weeks
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