通过为老年人设计的虚拟现实回忆人工制品来重新定义孤独

Lars Veldmeijer, B. Wartena, G. Terlouw, J. V. van't Veer
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引用次数: 12

摘要

老年人的孤独感是一个重大的社会问题。研究表明,孤独感通常与缺乏社会关系和社会联系有关。因此,大多数孤独干预措施的重点是加强和扩大老年人的社会生活。孤独的老年人也会感到生活缺乏意义,这可以通过意义创造干预来抵消。文献对这些干预措施的设计原理提供了最少的见解。本文旨在为孤独感老年人的虚拟现实(VR)人工制品的设计原理提供见解。人工制品的重点是通过回忆找回有意义的记忆。通过设计研究(RtD)映射了参与者的需求和背景,并设计和测试了原型。初步的测试结果表明,虚拟现实记忆可以促进孤独老年人的幸福感,以及参与式设计方法本身。vr回忆引发了关于过去、现在和未来生活的深入对话。基于本研究的结果,建议通过设计个性化的干预措施,让老年人参与设计过程,关注孤独的个人体验,从而设计超越社会关系和社会联系的孤独干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reframing loneliness through the design of a virtual reality reminiscence artefact for older adults
Abstract Loneliness among older adults is a major societal problem. Research shows that feelings of loneliness are often linked to a lack of social relationships and social connectivity. Therefore, most loneliness interventions are focussing on strengthening and expanding the social life of older adults. Lonely older adults can also experience a lack of meaning in life, which can be countered by meaning-making interventions. Literature provides minimal insight into the design rationale of those interventions. This paper aims to provide insight into the design rationale of a Virtual Reality (VR) artefact for older adults with feelings of loneliness. The artefact focuses on retrieving meaningful memories through reminiscence. The needs and context of the participants were mapped by Research through Design (RtD), and a prototype was designed and tested. Preliminary test results suggest that VR-reminiscence can promote the well-being of lonely older adults, as well as the participatory design approach itself. VR-reminiscence triggered in-depth conversations about past, present, and future life. Based on the results of this study, it is recommended to design loneliness interventions beyond merely social relationships and social connectivity through designing tailored interventions that focus on the individual experience of loneliness by engaging older adults in the design process.
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