Q4 Arts and Humanities
Karol Zaborowski
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引用次数: 0

摘要

本文讨论了环境游戏研究的问题,作者将其定义为对电子游戏在环境话语中的参与的分析。为了形成生态游戏的定义,作者使用了Lawrence Buell的环境文本理论和Alenda Y. Chang在环境意识游戏设计宣言中的假设,并参考了后人文主义哲学领域的著作。他还引用了源自游戏研究的概念来描述电子游戏媒介的生态环境。在第二部分的工作中,环境博弈论是用来分析生态博弈的一个例子。笔者选择了日本设计师小岛秀夫(Hideo Kojima)的AAA级作品《死亡搁浅》。着眼于其对后世界末日荒原的非传统描述,调节主角生活的生物政治以及基于从容探索空间的游戏玩法,作者勾勒出了环境游戏研究领域潜在的进一步发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
„Nasze ścieżki staną się drogami”: Ekogroznawcze refleksje wokół Death Stranding Hideo Kojimy
The article discusses the issue of environmental game studies, which the author defines as an analysis of the involvement of video games in environmental discourses. In order to formulate a definition of an eco-game, the author uses Lawrence Buell’s environmental text theory and Alenda Y. Chang’s postulates from the manifesto of environmentally conscious game design, as well as references to works in the field of post-humanistic philosophy. He also invokes concepts derived from gaming studies to describe the ecological contexts of the medium of video games. In the second part of the work, environmental game theory is used to analyse an example of an eco-game. The author chose the AAA production Death Stranding created by the Japanese designer Hideo Kojima. Looking at its unconventional depiction of a post-apocalyptic wasteland, the biopolitics regulating the life of the protagonist and the gameplay based on unhurried exploration of space, the author outlines potential further directions for the development of research in the field of environmental game studies.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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