{"title":"工作娱乐时间过长对视力的影响","authors":"Henry M. Muller","doi":"10.47604/ijs.1826","DOIUrl":null,"url":null,"abstract":"Purpose: The study sought to investigate impact of excessive screen time for work entertainment on eyesight. \nMethodology: The study adopted a desktop methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive’s time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library. \nFindings: The study found that digital eye strain is non-vision-threatening but discomfort caused due to it can have implications on overall physical, mental, and social well-being. The study highlights the increase in digital screen time during the pandemic and the resultant eye strain. There is need of spreading awareness regarding the adverse effects of digital device use and the preventive measures to safeguard our ocular health. \nUnique contribution to theory, practice and policy: The theory on planned behaviour was very instrumental in guiding the study, future studies can use the theory especially in shedding light on the impact of screen time on other health issues. No screen usage guidelines are there for adults till date thus our study strongly recommends that guidelines should be formulated and strictly imposed. It is also responsibility of parents to guide their children by becoming role model as well as emphasize digital etiquette. Screen time related problems are non vision‑threatening but discomfort caused due to it is gruesome in majority of population. With joint efforts of parents, policymakers, teachers, and health workers excessive screen time related issues could be superseded.","PeriodicalId":45362,"journal":{"name":"International Journal of Sociology","volume":"19 1","pages":""},"PeriodicalIF":1.8000,"publicationDate":"2023-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Impact of Excessive Screen Time for Work Entertainment on Eyesight\",\"authors\":\"Henry M. Muller\",\"doi\":\"10.47604/ijs.1826\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose: The study sought to investigate impact of excessive screen time for work entertainment on eyesight. \\nMethodology: The study adopted a desktop methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive’s time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library. \\nFindings: The study found that digital eye strain is non-vision-threatening but discomfort caused due to it can have implications on overall physical, mental, and social well-being. The study highlights the increase in digital screen time during the pandemic and the resultant eye strain. There is need of spreading awareness regarding the adverse effects of digital device use and the preventive measures to safeguard our ocular health. \\nUnique contribution to theory, practice and policy: The theory on planned behaviour was very instrumental in guiding the study, future studies can use the theory especially in shedding light on the impact of screen time on other health issues. No screen usage guidelines are there for adults till date thus our study strongly recommends that guidelines should be formulated and strictly imposed. It is also responsibility of parents to guide their children by becoming role model as well as emphasize digital etiquette. Screen time related problems are non vision‑threatening but discomfort caused due to it is gruesome in majority of population. With joint efforts of parents, policymakers, teachers, and health workers excessive screen time related issues could be superseded.\",\"PeriodicalId\":45362,\"journal\":{\"name\":\"International Journal of Sociology\",\"volume\":\"19 1\",\"pages\":\"\"},\"PeriodicalIF\":1.8000,\"publicationDate\":\"2023-03-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Sociology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47604/ijs.1826\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"SOCIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Sociology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47604/ijs.1826","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIOLOGY","Score":null,"Total":0}
Impact of Excessive Screen Time for Work Entertainment on Eyesight
Purpose: The study sought to investigate impact of excessive screen time for work entertainment on eyesight.
Methodology: The study adopted a desktop methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive’s time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library.
Findings: The study found that digital eye strain is non-vision-threatening but discomfort caused due to it can have implications on overall physical, mental, and social well-being. The study highlights the increase in digital screen time during the pandemic and the resultant eye strain. There is need of spreading awareness regarding the adverse effects of digital device use and the preventive measures to safeguard our ocular health.
Unique contribution to theory, practice and policy: The theory on planned behaviour was very instrumental in guiding the study, future studies can use the theory especially in shedding light on the impact of screen time on other health issues. No screen usage guidelines are there for adults till date thus our study strongly recommends that guidelines should be formulated and strictly imposed. It is also responsibility of parents to guide their children by becoming role model as well as emphasize digital etiquette. Screen time related problems are non vision‑threatening but discomfort caused due to it is gruesome in majority of population. With joint efforts of parents, policymakers, teachers, and health workers excessive screen time related issues could be superseded.