利用虚拟现实模拟进行尸检脑切除训练

I. Choi
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引用次数: 1

摘要

尽管有先进的诊断技术,但医院尸检是确认阿尔茨海默氏症和路易体病等神经退行性疾病诊断的唯一方法。然而,由于医院认证要求的变化、缺乏报销和其他因素,医院尸检的数量稳步下降。因此,培训尸检助理、病理学住院医师和神经病理学研究员成为称职的内脏和解剖技术是具有挑战性的,因为很少有机会观察和执行医院尸检。解剖脑切除的程序尤其具有挑战性,因为:(i)在打开颅骨时不正确的切割平面和切割深度可能导致脑组织暴露不足或损伤;(ii)由于靠近面部,最初可能会犹豫是否执行该程序。这些挑战是复杂的,因为目前的教学资源仅限于图纸(缺乏关键的空间和体积线索)和照片(只提供单一视图,可能有多余的信息);该程序不涉及物理实践。为了解决这一缺陷,我们开发了一个虚拟现实(VR)模拟应用程序,以教授尸检大脑移除步骤的正确方法,并作为完整的医院尸检VR模拟的概念验证。该模拟在Oculus Rift平台上提供了身临其境的VR交互体验。它使用现实的虚拟病人模型,这些模型是由真人的表面3D扫描、数据驱动的3D解剖模型、声音效果和VR尸检套件中的触觉反应创建的。该仿真还具有实时视觉反馈和用户性能评估,以帮助在用振荡锯打开颅骨的步骤中提高技能和知识。本文记录了开发VR模拟的过程,特别是i)患者,头盖骨和大脑的3D模型的创建和使用,ii) VR中仪器与患者之间的交互,iii)游戏内反馈:视觉,声音和触觉,以及iv) VR中的用户界面(UI)交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Autopsy Brain Removal Training Using Virtual Reality Simulation
Hospital autopsy is the only method of confirming diagnoses for neurodegenerative disease such as Alzheimer's and Lewy body disease, despite advanced diagnostic technologies. However, the number of hospital autopsies has steadily declined, due to changes in hospital accreditation requirements, lack of reimbursement, and other factors. Consequently, it is challenging to train autopsy assistants, pathology residents and neuropathology fellows to become competent in evisceration and dissection techniques, as there are few opportunities to observe and perform hospital autopsies. The procedure for autopsy brain removal is particularly challenging because: (i) incorrect cutting planes and depth of cut during opening of the cranium can lead to inadequate exposure of, or damage to, brain tissue, and (ii) there may be initial hesitation to perform the procedure due to proximity to the face. These challenges are compounded because current teaching resources are limited to drawings (which lack key spatial and volumetric cues) and photographs (which provide only a single view, and may have superfluous information); no physical practice of the procedure is involved. To address this deficit, a virtual reality (VR) simulation application was developed to teach proper methodology in performing steps of the autopsy brain removal, and as a proof-of-concept for a complete hospital autopsy VR simulation. The simulation provides an immersive VR interactive experience within an Oculus Rift platform. It uses realistic virtual patient models created from surface 3D scans of a real person, data-driven 3D models of anatomy, sound effects, and haptic responses within a VR autopsy suite. The simulation also features real-time visual feedback and evaluation of user performance, to assist improvement of skills and knowledge during the step of opening the cranium with an oscillating saw. This thesis documents the process of developing the VR simulation, in particular the creation and use of i) 3D models of patient, cranium and brain, ii) interactions between instruments and patient in VR, iii) in-game feedback: visual, sound and haptic, and iv) user interface (UI) interaction in VR.
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