治疗性数字游戏创作平台的设计与评估

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS
K. R. H. Rodrigues, A. E. C. Verhalen, Jonattan Willian da Silva, Tiago Marino Silva, R. Zavarizz, Vânia P. A. Neris, Paula Maia de Souza
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引用次数: 0

摘要

治疗性数字游戏旨在支持康复治疗,帮助患者理解、激励并坚持治疗实践。尽管有一些治疗性的数字游戏可用,但它们的开发高度依赖于计算机科学专业人员的参与。本文的贡献是关于如何将RUFUS设计为为医疗保健专业人员提供EUP(终端用户编程)的平台。该平台使这些专业人员能够编写旨在与患者和/或护理人员进行治疗活动的数字游戏。该平台有一个用于游戏创作的网页界面,目前由三种不同的游戏机制组成,以及查看交互报告的可能性。它还包含一个移动应用程序,可以显示为患者设计的游戏。在设计和评估这三个游戏的过程中使用了参与式设计技术,以吸引不同的利益相关者,并赋予医疗保健提供者权力。对RUFUS的初步评估指向一个易于使用的设计解决方案,但仍需要进一步的测试,以确保对没有游戏或编写界面经验的用户具有直观性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games
Therapeutic digital games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. Although there are several therapeutic digital games available, their development highly depends on the involvement of computer science professionals. This paper’s contribution is about how RUFUS was designed as a platform to provide EUP (End-User Programming) for healthcare professionals. This platform enables these professionals to author digital games aiming at performing therapeutic activities with their patients and/or caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. It also encompasses a mobile app that displays the games created for patients. Participatory design techniques were used during the design and evaluation of the three games to engage different stakeholders and also empower healthcare providers. A preliminary evaluation of the RUFUS point to an easy-to-use design solution, but which still needs further testing to ensure intuitiveness for users who have no experience with games or with authoring interfaces.
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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