在Scratch编程工具中教授可持续发展目标的严肃游戏

Irene Kilanioti
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引用次数: 2

摘要

这项工作提出了一个基于游戏的学习的教育场景。这个场景是基于一个新颖的严肃游戏,让高中生了解可持续发展目标(SDGs),并促进他们的计算思维能力的发展。基于游戏的学习是建立在协作解决问题的基础上,并围绕着带有小任务/询问的互动故事而发展。学生们一起工作,在可持续发展目标的严肃游戏中导航。随着学生们完成与可持续发展目标相关的任务/询问,故事将不断发展。挑战是一个游戏扩展与自定义设置(背景/化身),将发生在Scratch,让学生区分他们的学习路径。对于在Scratch可视化编程环境中开发的游戏来说,这一作品暗示了一个教育场景和指示性的混合(同步和异步)教育的学生活动。运用翻转课堂教学策略,情景的开始是异步的,展开是同步的,完成是异步的。这款严肃游戏采用了引导发现的方法,旨在让学生了解可持续发展目标,附带的教育场景旨在让学生获得所需的编程技能,以开发一个基于可持续发展目标的小型交互式应用程序。通过游戏扩展挑战,学生以有目的和娱乐的方式磨练他们的编程技能。学生的评价结束了作业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching a Serious Game for the Sustainable Development Goals in the Scratch Programming Tool
This work proposes an educational scenario of game-based learning. The scenario is based on a novel serious game, that gets high school students acquainted with the Sustainable Development Goals (SDGs) and promotes the development of their computational thinking skills. Game-based learning is built upon collaborative problem solving and evolves around an interactive story augmented with small quests/inquiries. Students work together to navigate the serious game on the SDGs. As students complete SDGs-related quests/inquiries, the story evolves. The challenge is a game expansion with custom settings (backdrops/avatars) that will take place in Scratch, allowing students to differentiate their learning path. For the game, that was developed in Scratch visual programming environment, this works suggests an educational scenario and indicative student activities for hybrid (synchronous and asynchronous) education. Using the Flipped Classroom instructional strategy, the scenario starts asynchronously, unfolds synchronously, and is completed asynchronously. The proposed serious game follows the guided discovery method for the acquaintance with the SDGs and the accompanying educational scenario aims for students to acquire the required programming skills to develop a small interactive application on the SDGs. Through game expansion challenge students hone their programming skills in a purposeful and entertaining way. An evaluation by students concludes the work.
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