印刷反射功能

T. Malzbender, R. Samadani, Steve Scher, A. Crume, Douglas Dunn, James Davis
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引用次数: 51

摘要

场景点的反射率函数捕获了该点的外观,作为光照方向的函数。我们提出了一种打印物体或场景的反射函数的方法,以便在观看打印时,它的外观作为照明条件的函数被正确地修改。例如,当“照片”从左侧照射时,印有我们的方法的雕像的“照片”似乎在右侧投下阴影。用灯光从右侧观看同一版画会使雕像的阴影投射到左侧。除了阴影之外,所有由于光照变化而产生的效果,如朗伯氏阴影、镜面反射和相互反射都可以重现。我们通过几何和光度法控制印刷品表面的镜面高光来实现这种能力。对于一个特定的视点,任意的反射函数可以通过只控制镜面高光和避免显著的漫反射在每个像素上建立。我们最初的二元原型使用半色调来近似连续灰度反射函数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Printing reflectance functions
The reflectance function of a scene point captures the appearance of that point as a function of lighting direction. We present an approach to printing the reflectance functions of an object or scene so that its appearance is modified correctly as a function of the lighting conditions when viewing the print. For example, such a “photograph” of a statue printed with our approach appears to cast shadows to the right when the “photograph” is illuminated from the left. Viewing the same print with lighting from the right will cause the statue's shadows to be cast to the left. Beyond shadows, all effects due to the lighting variation, such as Lambertian shading, specularity, and inter-reflection can be reproduced. We achieve this ability by geometrically and photometrically controlling specular highlights on the surface of the print. For a particular viewpoint, arbitrary reflectance functions can be built up at each pixel by controlling only the specular highlights and avoiding significant diffuse reflections. Our initial binary prototype uses halftoning to approximate continuous grayscale reflectance functions.
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