基于拍卖的严重游戏的漏洞跟踪

Çagdas Üsfekes, Eray Tüzün, Murat Yilmaz, Yagup Macit, Paul M. Clarke
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引用次数: 3

摘要

今天,软件工程中的一个挑战是在软件开发中有效地利用应用程序生命周期管理(ALM)工具。特别是,软件开发人员很难参与到这些ALM工具中指定给他们自己的工作项中。在这项研究中,作者关注ALM中的bug跟踪,其中最重要的指标之一是平均解决时间,即修复报告的bug的平均时间。为了改进这一指标,他们开发了一款基于拍卖奖励机制的严肃游戏应用。这种方法的最终目的是为软件从业者创建一种激励结构,以发现并解决被拍卖的错误,鼓励参与者在更短的时间内解决和测试更多的错误,并在竞争环境中提高软件开发的质量。他们通过蒙特卡罗模拟进行假设检验。本研究的初步结果支持这样的观点,即在问题跟踪系统中使用游戏化方法可以提高生产力并减少解决问题的平均时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Auction-based serious game for bug tracking
Today, one of the challenges in software engineering is utilising application lifecycle management (ALM) tools effectively in software development. In particular, it is hard for software developers to engage with the work items that are appointed to themselves in these ALM tools. In this study, the authors have focused on bug tracking in ALM where one of the most important metrics is mean time to resolution that is the average time to fix a reported bug. To improve this metric, they developed a serious game application based on an auction-based reward mechanism. The ultimate aim of this approach is to create an incentive structure for software practitioners to find and resolved bugs that are auctioned where participants are encouraged to solve and test more bugs in less time and improve quality of software development in a competitive environment. They conduct hypothesis tests by performing a Monte Carlo simulation. The preliminary results of this research support the idea that using a gamification approach for an issue tracking system enhances the productivity and decreases mean time to resolution.
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