动态人机交互的虚拟现实平台

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
Jenny Lin, Xingwen Guo, Jingyu Shao, Chenfanfu Jiang, Yixin Zhu, Song-Chun Zhu
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引用次数: 47

摘要

合成的静态和模拟的动态三维场景数据在计算机视觉和机器人任务规划等领域具有重要的应用价值。然而,它们的虚拟性质使得真实的代理很难以直观的方式与这些数据进行交互。因此,目前可用的数据集要么是静态的,要么在交互和动态方面大大简化。在本文中,我们提出了一个集成了虚拟现实和人体/手指姿态跟踪的系统,以允许代理与虚拟环境实时交互。分割对象和场景数据用于在虚幻引擎4(一个基于物理的游戏引擎)中构建场景。然后,我们使用带有Kinect传感器、Leap Motion控制器和舞蹈垫的Oculus Rift耳机,在合成场景中实时导航和操纵物体。我们演示了如何使用我们的系统来构建多关节的代理表示以及细粒度的手指姿势。最后,我们提出了如何将我们的系统用于机器人任务规划和图像语义分割。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A virtual reality platform for dynamic human-scene interaction
Both synthetic static and simulated dynamic 3D scene data is highly useful in the fields of computer vision and robot task planning. Yet their virtual nature makes it difficult for real agents to interact with such data in an intuitive way. Thus currently available datasets are either static or greatly simplified in terms of interactions and dynamics. In this paper, we propose a system in which Virtual Reality and human / finger pose tracking is integrated to allow agents to interact with virtual environments in real time. Segmented object and scene data is used to construct a scene within Unreal Engine 4, a physics-based game engine. We then use the Oculus Rift headset with a Kinect sensor, Leap Motion controller and a dance pad to navigate and manipulate objects inside synthetic scenes in real time. We demonstrate how our system can be used to construct a multi-jointed agent representation as well as fine-grained finger pose. In the end, we propose how our system can be used for robot task planning and image semantic segmentation.
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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