畅所欲言:多年来游戏在印度的应用促进了语言治疗

Amal Nanavati, M. Bernardine Dias, Aaron Steinfeld
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引用次数: 9

摘要

沟通能力对独立生活至关重要。不幸的是,由于缺乏教育资源,来自发展中社区的聋哑人和听力障碍者往往会遇到沟通困难。我们在印度的一所聋哑学校展示了一套名为Speak Up的语音游戏,这是一套用于促进语言治疗的语音游戏。运用民族志方法,我们调查了Speak Up和当地教育实践之间的相互作用。我们发现,教师的语言治疗目标已经与游戏中编码的目标有所不同,游戏影响了课堂动态,教师提高了他们的计算机素养,并开发了游戏的创造性用途。我们利用这些见解进一步强化了《Speak Up》,在游戏中创造了一个明确的教师角色,做出了鼓励教师培养计算机素养的改变,并添加了一个实体代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India
The ability to communicate is crucial to leading an independent life. Unfortunately, individuals from developing communities who are deaf and hard of hearing tend to encounter difficulty communicating, due to a lack of educational resources. We present findings from a two-year deployment of Speak Up, a suite of voice-powered games to motivate speech therapy, at a school for the deaf in India. Using ethnographic methods, we investigated the interplay between Speak Up and local educational practices. We found that teachers' speech therapy goals had evolved to differ from those encoded in the games, that the games influenced classroom dynamics, and that teachers had improved their computer literacy and developed creative uses for the games. We used these insights to further enhance Speak Up by creating an explicit teacher role in the games, making changes that encouraged teachers to build their computer literacy, and adding an embodied agent.
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