打破孤岛:一个多风险灾害风险减少(DRR)管理的在线严肃游戏

Q2 Social Sciences
Marleen C. de Ruiter, Anaïs Couasnon​​​​​​​, P. Ward
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引用次数: 7

摘要

摘要由于气候变化、预期人口增长以及灾害影响在社区和经济部门之间的相互联系日益密切,灾害风险的复杂性日益增加,需要采取减少灾害风险(DRR)的措施,以更好地应对这些日益复杂的问题。特别是灾害风险管理(DRM)从业者需要能够监督这些复杂性。尽管如此,在传统的风险范式中,人们强烈关注单一危害以及个体社区和经济部门面临的风险。详细讨论了游戏的开发以及它如何支持从单一风险到多风险范式的转变。打破竖井是一个严肃的游戏,旨在支持各种利益相关者(包括政策制定者、风险管理者、研究人员)理解和管理多风险(多危害)环境中DRR措施的复杂性,从而摆脱危险竖井思维。《打破孤岛》与其他灾难风险游戏的不同之处在于它明确地关注多重风险挑战。游戏包含不同的危害类型和强度(以及它们之间的相互作用),不同的影响指标,以及DRR措施之间的协同作用。此外,专业知识在不同参与者之间的传播,以及游戏设计中的高度自由和随机性,都有助于创造一款逼真的游戏。该游戏是在世界银行GFDRR的“了解风险2020论坛”期间发布的,随后与苏黎世瑞士联邦理工学院(ETH)的研究人员在相同的设置下再次进行了游戏。来自赛前和赛后调查的反馈表明,参与者发现打破竖井有助于提高对风险复杂性的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Breaking the Silos: an online serious game for multi-risk disaster risk reduction (DRR) management
Abstract. The increased complexity of disaster risk, due to climate change, expected population growth and the increasing interconnectedness of disaster impacts across communities and economic sectors, requires disaster risk reduction (DRR) measures that are better able to address these growing complexities. Especially disaster risk management (DRM) practitioners need to be able to oversee these complexities. Nonetheless, in the traditional risk paradigm, there is a strong focus on single hazards and the risk faced by individual communities and economic sectors. The development of the game and how it aims to support a shift from a single-risk to a multi-risk paradigm are discussed in detail. Breaking the Silos is a serious game designed to support various stakeholders (including policy makers, risk managers, researchers) in understanding and managing the complexities of DRR measures in a multi-risk (multi-hazard) setting, thereby moving away from hazard-silo thinking. What sets Breaking the Silos apart from other disaster risk games is its explicit focus on multi-risk challenges. The game includes different hazard types and intensities (and their interactions), different impact indicators, and (a)synergies between DRR measures. Moreover, the spread of expert knowledge between different participants and the high levels of freedom and randomness in the game design contribute to a realistic game. The game was launched during the World Bank GFDRR's Understanding Risk 2020 Forum and later played again with the same settings with researchers from the Swiss Federal Institute of Technology (ETH) in Zurich. Feedback from the pre- and post-game surveys indicates that Breaking the Silos was found useful by the participants in increasing awareness of the complexities of risk.
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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