游戏化应用于培养学生对法律学位课程内容的兴趣

Diana Carolina Wisner-Glusko
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引用次数: 1

摘要

近年来,游戏化——在非游戏环境中使用游戏和游戏设计技术——已经成为一种提高高等教育教育质量的创新方法。教育是一个应用游戏化的巨大潜力领域。根据不同的教育水平,教师必须建立一个特定的时刻,将其应用于教学过程中,并选择一种工具在课堂上进行设计和开发。本研究为法学学位课程的行政法教学提供了一种基于突破的游戏化体验,并将其应用于课程的第一天,其目的有三:促进学生之间的互动,衡量学生对上一学年所学内容和技能的了解程度,并通过提高这门学科的教学吸引力来激励学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamificación aplicada al desarrollo del interés del alumnado por el contenido de una asignatura del Grado en Derecho
In recent years, gamification - the use of games and game design techniques in non-game contexts- has established itself as an innovative methodology that improves educational quality in Higher Education. Education is an area of great potential for the application of gamification. Depending on the educational level, the teacher must establish a specific moment to apply it within the teaching-learning process and also choose a type of tool to design and develop in the classroom. This study offers a gamification experience based on breakout for the teaching of Administrative Law in the Degree in Law, and applied on the first day of class, with a triple purpose: to promote interaction between students, to measure the degree of knowledge about the content and skills acquired in the last academic year and motivate students by making the teaching of this subject more attractive.
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