交互式音频对象呈现的丢包保护:一种多重描述方法

Xiguang Zheng, C. Ritz
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引用次数: 3

摘要

本文提出了一种通过丢包信道对同时发生的音频对象进行压缩和传输的新框架,以保持用户体验质量。音频对象被压缩成两个单声道混合,通过利用多通道音频信号的稀疏性来识别两个最主要的时频分量的能量度量。使用MP3音频编解码器进一步压缩这些混合,并从基于前向纠错(FEC)和多描述编码(MDC)丢包保护技术的几个信道编码模型中选择优化的传输模型。音频对象可以从任何接收到的描述中健壮地恢复,允许在听众端实时选择性地复制。频谱失真测量结果表明,该方案在各种丢包条件下都能保持音频对象的感知质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Packet loss protection for interactive audio object rendering: A multiple description approach
This paper presents a new framework for compression and transmission of simultaneously occurring audio objects through packet loss channels in order to maintain user Quality of Experience (QoE). The audio objects are compressed into two mono mixtures, by exploiting sparsity of multichannel audio signals to identify the two most dominant time-frequency components in terms of an energy measure. These mixtures are further compressed using the MP3 audio codec, with the optimised transmission model selected from several channel coding models based on the Forward Error Correction (FEC) and Multiple Description Coding (MDC) packet loss protection techniques. Audio objects can be recovered robustly from any received description(s) allowing real-time selective reproduction at the listeners' end. Results from spectral distortion measurements indicate the proposed scheme maintains the perceptual quality of the audio objects across a wide variety of packet loss conditions.
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