动画系统中的主动休闲

T. Mytskan, B. Mytskan, Taras Malaniuk, Sergiy Iermakov, T. Iermakova, Sergii Potapchuk, M. Zubal, M. Kuzhel
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引用次数: 0

摘要

事实证明,在实践中,动画仅限于组织活动和进行各种娱乐活动的艺术组成部分,这不能满足当前管理积极休闲的需要。有必要改变动画在休闲系统中的思想功能。研究的目的是揭示主动休闲系统中动漫娱乐活动的思想成分。研究材料和方法。该研究采用了荟萃分析,包括以下几个阶段:从科学来源中选择信息;选择符合客观性标准的信息,消除可疑和重复的来源,即确保所收集材料的质量;在对反映对某些事件和现象的不同看法的来源进行处理时,按比例包含。结果。动画作为一种方法,旨在将社区的所有成员带到团队合作中。它是关于将社会环境中固有的社会力量(包括可见的和隐藏的)带入生活,以便实施涉及公共生活各个领域的变化的有针对性和合理的变革。动画应该激发现代民主价值观的建立,培养对新思想和新行为模式的批判态度,引导人们从以自我为中心的态度转变为以社会为中心的态度。对个人和小团体而言,社会文化和身体动画的任务是使他们摆脱社会孤立,唤醒积极的观点,激励文化和身体上的自我完善,提高对周围世界问题的敏感性,增加对理性行动(行为)的信心,并使人们参与积极的生活。由于动画活动,在个人和社区的价值观层次中都可以发生快速有益的变化。一个文化动画师,特别是体育动画师,他或她补充与他或她接触的人的知识和生活经验,唤醒他们的兴趣,揭示生活模式的新理想,并就合理满足文化认同和隐藏需求的可能性和方式进行对话,包括个人体育文化。在编写动画、选择课程、游戏和活动时,需要注意几个重要的标准,即:动画的目的、一套活动和参与者的预期结果(效果)。结论。娱乐动画是一种积极休闲、社会交往、训练、改善健康,包括消除创伤后应激障碍的有效手段,现在在平民和军队中都表现出来。娱乐性动画的类型和形式的多样性使得它有可能增加可变性,因此,娱乐性动画节目的目标。动画活动的积极取向、享乐主义、精神性和创造性使其与其他对人体产生心理物理影响的手段并行不逊色
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animation in the system of active leisure
As it turns out, in practice, animation is limited to the artistic component of organising events and conducting various types of recreation, which does not meet the current needs for managing active leisure. there is a need to change the ideological function of animation in the leisure system. The purposeof study is to reveal the ideological component of an imation and recreational activities in the system of active leisure. Material and methods of research. the study used meta-analysis, which included the following stages: selection of information from scientific sources; selection of information that meets the criterion of objectivity, elimination of doubtful and duplicate sources, i.e. ensuring the quality of the collected material; proportional inclusion in the processing of sources that reflect different views on certain events and phenomena. Results. Animation as a method aims to bring all members of the community to teamwork. It is about bringing to life the social forces inherent in the social environment (both visible and hidden) in order to implement targeted and rational transformations that involve changes in various spheres of public life. Animation should stimulate the establishment of modern democratic values, develop a critical attitude to new ideas and behavioural models, and lead to a shift from an ego-centric to a socially-centric attitude. the task of socio-cultural and physical animation in relation to individuals and small groups is to free them from social isolation, awaken active views, motivate cultural and physical self-improvement, increase sensitivity to the problems of the world around them, add faith in rational actions (behaviour), and engage people in active life. thanks to animation activities, rapid beneficial changes can occur in the hierarchy of values of both individuals and communities. An animator of culture in general and physical culture in particular is one who complements the knowledge and life experience of people with whom he or she comes into contact, awakens their interests, reveals new ideals of life patterns, and conducts a dialogue about the possibilities and ways of reasonably satisfying culturally identified and hidden needs, including personal physical culture. When programming animation, choosing classes, games and activities, it is necessary to pay attention to several important criteria, namely: the purpose of animation, a set of activities and the expected results (effects) by the participants. Conclusion. Recreational animation is an effective means of active leisure, social communication, training, health improvement, including the elimination of post-traumatic stress disorder, which is now manifested in both civilians and the military. the diversity of types and forms of recreational animation makes it possible to increase the variability and, therefore, the targeting of recreational animation programmes. the positive orientation, hedonism, spiritual and creative nature of animation activity puts it on a par with other means of psychophysical influence on the human body
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