为低成本耳机创建虚拟现实教学模块

Takudzwa Mujuru, C. López
{"title":"为低成本耳机创建虚拟现实教学模块","authors":"Takudzwa Mujuru, C. López","doi":"10.1115/detc2021-72084","DOIUrl":null,"url":null,"abstract":"\n In the past few years, remote learning has been on a trend of steady growth and it is projected to remain on that course in the years to come. Additionally, the global COVID-19 pandemic forced a shift to remote learning which accelerated the existing trend to remote education. Unfortunately, learners find remote classes less engaging than traditional face-to-face classes. One technology that has shown great potential to improve students’ engagement, both in face-to-face classes and remote classes, is Virtual Reality (VR). Nevertheless, while educators are no longer limited to expensive, high-tech, and high-fidelity VR hardware thanks to the introduction of low-cost, low fidelity headset, like the Google Cardboard, educators are still limited in getting relevant content and find it difficult to create their own VR teaching modules. With the objective to address these limitations, this work introduces a new process to create VR content that is easy, rapid, and affordable for educators to adopt and implement into their curriculum. The results indicate great potential for low-cost VR in remote learning as the sample of students in this study reported that they enjoyed the ‘first-hand experience’ of touring places that were inaccessible to them due to the pandemic. However, the findings also show a strong need to address usability issues such as blurriness and dizziness.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":"43 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Creating Virtual Reality Teaching Modules for Low-Cost Headsets\",\"authors\":\"Takudzwa Mujuru, C. López\",\"doi\":\"10.1115/detc2021-72084\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n In the past few years, remote learning has been on a trend of steady growth and it is projected to remain on that course in the years to come. Additionally, the global COVID-19 pandemic forced a shift to remote learning which accelerated the existing trend to remote education. Unfortunately, learners find remote classes less engaging than traditional face-to-face classes. One technology that has shown great potential to improve students’ engagement, both in face-to-face classes and remote classes, is Virtual Reality (VR). Nevertheless, while educators are no longer limited to expensive, high-tech, and high-fidelity VR hardware thanks to the introduction of low-cost, low fidelity headset, like the Google Cardboard, educators are still limited in getting relevant content and find it difficult to create their own VR teaching modules. With the objective to address these limitations, this work introduces a new process to create VR content that is easy, rapid, and affordable for educators to adopt and implement into their curriculum. The results indicate great potential for low-cost VR in remote learning as the sample of students in this study reported that they enjoyed the ‘first-hand experience’ of touring places that were inaccessible to them due to the pandemic. However, the findings also show a strong need to address usability issues such as blurriness and dizziness.\",\"PeriodicalId\":23602,\"journal\":{\"name\":\"Volume 2: 41st Computers and Information in Engineering Conference (CIE)\",\"volume\":\"43 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Volume 2: 41st Computers and Information in Engineering Conference (CIE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1115/detc2021-72084\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1115/detc2021-72084","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

在过去几年中,远程学习一直处于稳定增长的趋势,预计在未来几年将继续保持这一趋势。此外,全球COVID-19大流行迫使人们转向远程学习,从而加速了现有的远程教育趋势。不幸的是,学习者发现远程课程不如传统的面对面课程吸引人。虚拟现实(VR)技术已经显示出巨大的潜力,可以提高学生的参与度,无论是在面对面的课堂上还是在远程课堂上。然而,由于谷歌Cardboard等低成本、低保真耳机的推出,教育工作者不再局限于昂贵、高科技、高保真的VR硬件,但教育工作者在获取相关内容方面仍然受到限制,并且很难创建自己的VR教学模块。为了解决这些限制,这项工作引入了一个新的过程来创建VR内容,这是一个简单、快速、负担得起的过程,供教育工作者采用并实施到他们的课程中。研究结果表明,低成本VR在远程学习中的巨大潜力,因为本研究中的学生样本报告说,他们享受了由于大流行而无法进入的旅游地方的“第一手经验”。然而,研究结果也表明,迫切需要解决可用性问题,如模糊和头晕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating Virtual Reality Teaching Modules for Low-Cost Headsets
In the past few years, remote learning has been on a trend of steady growth and it is projected to remain on that course in the years to come. Additionally, the global COVID-19 pandemic forced a shift to remote learning which accelerated the existing trend to remote education. Unfortunately, learners find remote classes less engaging than traditional face-to-face classes. One technology that has shown great potential to improve students’ engagement, both in face-to-face classes and remote classes, is Virtual Reality (VR). Nevertheless, while educators are no longer limited to expensive, high-tech, and high-fidelity VR hardware thanks to the introduction of low-cost, low fidelity headset, like the Google Cardboard, educators are still limited in getting relevant content and find it difficult to create their own VR teaching modules. With the objective to address these limitations, this work introduces a new process to create VR content that is easy, rapid, and affordable for educators to adopt and implement into their curriculum. The results indicate great potential for low-cost VR in remote learning as the sample of students in this study reported that they enjoyed the ‘first-hand experience’ of touring places that were inaccessible to them due to the pandemic. However, the findings also show a strong need to address usability issues such as blurriness and dizziness.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信