无所不在的音乐考古问题:早期电脑音乐中的共享知识、模拟、简洁和歧义

IF 1.3 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC
Victor Lazzarini, Damián Keller , Nemanja Radivojević 
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引用次数: 1

摘要

音乐计算起源的工具和艺术品的重建揭示了分布式知识的动态,这些知识是20世纪50年代和60年代模拟-数字过渡期间发生的一些重大突破的基础。我们记录了两个音乐复制品的实现,为小男孩和为安(上升)的计算机套件。我们的考古无处不在的音乐方法对尖端技术创造中隐含的融合和矛盾产生了新的见解,指出了简洁和模糊等设计品质。通过对具有历史意义的人工制品的新再现,通过艺术第一手资料的恢复和早期计算机音乐环境之一的music V,我们探索了新音乐世界的探索性模拟的出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Issues of ubiquitous music archaeology: Shared knowledge, simulation, terseness, and ambiguity in early computer music
The reconstruction of tools and artworks belonging to the origins of music computing unveils the dynamics of distributed knowledge underlying some of the major breakthroughs that took place during the analogue-digital transition of the 1950s and 1960s. We document the implementation of two musical replicas, the Computer Suite for Little Boy and For Ann (Rising). Our archaeological ubiquitous-music methods yield fresh insights on both convergences and contradictions implicit in the creation of cutting-edge technologies, pointing to design qualities such as terseness and ambiguity. Through new renditions of historically significant artefacts, enabled by the recovery of artistic first-hand sources and of one of the early computer music environments, MUSIC V, we explore the emergence of exploratory simulations of new musical worlds.
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