《荒野之息》:在判断电子游戏世界景观是否真实方面,地球科学家是否比非地球科学家更有效?

Q2 Social Sciences
R. Hut, C. Albers, S. Illingworth, Chris Skinner
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引用次数: 7

摘要

摘要从海拉尔的荒野,到塔姆瑞尔的大陆,再到中土世界的地理位置,电子游戏的玩家可以接触到奇妙的、梦幻的、但最终是虚假的风景。考虑到人们可能花在这些世界上的时间与他们花在地球科学培训上的时间相比,我们想知道专家地球科学家是否会在判断这些电子游戏中的景观是否“真实”方面与非地球科学家有所不同。因为电子游戏提供了一个很好的学习机会,如果地球科学家认为是假的特征被非地球科学家认为是可信的,那将是一个错失的机会。为了满足我们的好奇心并回答这个问题,我们进行了一项调查,我们要求人们根据真实风景的照片和最近的塞尔达传说:荒野之息电子游戏的截图来判断他们认为照片中的特征在现实世界中存在的可能性有多大。由于游戏世界截图很容易根据其渲染和像素化的性质来识别,所以我们使用艺术“梵高”过滤器对所有图片进行预处理,去除渲染性质,但保留主要的景观特征。我们发现,地球科学家和非地球科学家之间存在着微小但显著的差异,地球科学家在判断哪些图片来自现实世界,哪些图片来自电子游戏世界方面稍好一些。虽然这种影响很显著,但它的影响很小,不足以得出结论,即电子游戏中的幻想世界可以用于地球科学学科的间接学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?
Abstract. From the wilderness of Hyrule, the continent of Tamriel, and the geographies of Middle Earth, players of video games are exposed to wondrous, fantastic, but ultimately fake, landscapes. Given the time people may spend in these worlds compared to the time they spend being trained in geoscience, we wondered whether expert geoscientists would differ from non-geoscientists in whether they judge the landscapes in these video games to be “realistic”. Since video games present a great opportunity for tangential learning, it would be a missed opportunity if it turns out that features obviously fake to geoscientists are perceived as plausible by non-geoscientists. To satisfy our curiosity and answer this question, we conducted a survey where we asked people to judge both photos from real landscapes as well as screenshots from the recent The Legend of Zelda: Breath of the Wild video game on how likely they thought the features in the picture were to exist in the real world. Since game world screenshots are easily identified based on their rendered, pixelated nature, we pre-processed all pictures with an artistic “Van Gogh” filter that removed the rendered nature but retained the dominant landscape features. We found that there is a small but significant difference between geoscientists and non-geoscientists, with geoscientists being slightly better at judging which pictures are from the real world versus from the video game world. While significant, the effect is small enough to conclude that fantastical worlds in video games can be used for tangential learning on geoscientific subjects.
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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