在追逐逃避游戏中恢复能见度和躲避障碍物

Ahmed Abdelkader
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引用次数: 0

摘要

追捕-逃避博弈包含了各种各样的计划问题,对代理人的运动有各种各样的约束。我们研究了基于可见性的变体,其中追捕者被要求保持在视线内的逃避者,而逃避者被假设试图尽快隐藏。这在电子游戏中尤其重要,因为不同技能水平的非玩家角色经常追逐和攻击玩家。在本文中,我们证明了该问题的一个简单的对偶公式可以集成到传统模型中,以导出容忍在障碍物之间运动导致的可视性中断的最优策略。此外,利用增强模型,我们提出了一个竞争过程,以在障碍物可以改变形状和位置的动态环境中保持最优策略。我们证明了算法的正确性,并给出了不同地图的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Recovering visibility and dodging obstacles in pursuit-evasion games
Pursuit-evasion games encompass a wide range of planning problems with a variety of constraints on the motion of agents. We study the visibility-based variant where a pursuer is required to keep an evader in sight, while the evader is assumed to attempt to hide as soon as possible. This is particularly relevant in the context of video games where non-player characters of varying skill levels frequently chase after and attack the player. In this paper, we show that a simple dual formulation of the problem can be integrated into the traditional model to derive optimal strategies that tolerate interruptions in visibility resulting from motion among obstacles. Furthermore, using the enhanced model we propose a competitive procedure to maintain the optimal strategies in a dynamic environment where obstacles can change both shape and location. We prove the correctness of our algorithms and present results for different maps.
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