Toni Kogoya, C. Mutohir, M. Pramono, Rifqi Festiawan
{"title":"拼图式合作学习模式在提高击球正手击球学习效果中的应用","authors":"Toni Kogoya, C. Mutohir, M. Pramono, Rifqi Festiawan","doi":"10.36295/ASRO.2021.24370","DOIUrl":null,"url":null,"abstract":"Objective: The purpose of this study was to look at the learning outcomes of the tonnis stroke forehand game with the application of a jigsaw cooperative learning model to class IV E students of SDN Wiyung Surabaya. Method: Research conducted by researchers is an experimental research using an action research approach within the scope of the class that is classroom action research (CAR). The subjects of this study were students of class IV E SDN Wiyung Surabaya. This is because all the problems that arise are in this class. The total number of students is 34 people with gender characteristics, 18 men and 16 women. Results: The results of the study are as follows: In cycle 1, 17 students successfully surpassed KKM or 50% said the results of the application of the learning model were not yet complete. In cycle 2, 32 students succeeded in exceeding KKM or 94.12%. Because the percentage is 85%, this can be said to be complete. For the average initial study the results were 23.53% and the final study results were 94.12%. Then the increase in the results of the students’ groundstroke forehand tonnis game test before and after receiving the jigsaw type cooperative model is equal to 62.57%.","PeriodicalId":7958,"journal":{"name":"Annals of Tropical Medicine and Public Health","volume":"49 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"APPLICATION OF COOPERATIVE LEARNING MODELS JIGSAW TYPE FOR IMPROVING LEARNING OUTCOMES GROUNDSTROKE FOREHAND TONNIS\",\"authors\":\"Toni Kogoya, C. Mutohir, M. Pramono, Rifqi Festiawan\",\"doi\":\"10.36295/ASRO.2021.24370\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Objective: The purpose of this study was to look at the learning outcomes of the tonnis stroke forehand game with the application of a jigsaw cooperative learning model to class IV E students of SDN Wiyung Surabaya. Method: Research conducted by researchers is an experimental research using an action research approach within the scope of the class that is classroom action research (CAR). The subjects of this study were students of class IV E SDN Wiyung Surabaya. This is because all the problems that arise are in this class. The total number of students is 34 people with gender characteristics, 18 men and 16 women. Results: The results of the study are as follows: In cycle 1, 17 students successfully surpassed KKM or 50% said the results of the application of the learning model were not yet complete. In cycle 2, 32 students succeeded in exceeding KKM or 94.12%. Because the percentage is 85%, this can be said to be complete. For the average initial study the results were 23.53% and the final study results were 94.12%. Then the increase in the results of the students’ groundstroke forehand tonnis game test before and after receiving the jigsaw type cooperative model is equal to 62.57%.\",\"PeriodicalId\":7958,\"journal\":{\"name\":\"Annals of Tropical Medicine and Public Health\",\"volume\":\"49 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Annals of Tropical Medicine and Public Health\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36295/ASRO.2021.24370\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annals of Tropical Medicine and Public Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36295/ASRO.2021.24370","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
APPLICATION OF COOPERATIVE LEARNING MODELS JIGSAW TYPE FOR IMPROVING LEARNING OUTCOMES GROUNDSTROKE FOREHAND TONNIS
Objective: The purpose of this study was to look at the learning outcomes of the tonnis stroke forehand game with the application of a jigsaw cooperative learning model to class IV E students of SDN Wiyung Surabaya. Method: Research conducted by researchers is an experimental research using an action research approach within the scope of the class that is classroom action research (CAR). The subjects of this study were students of class IV E SDN Wiyung Surabaya. This is because all the problems that arise are in this class. The total number of students is 34 people with gender characteristics, 18 men and 16 women. Results: The results of the study are as follows: In cycle 1, 17 students successfully surpassed KKM or 50% said the results of the application of the learning model were not yet complete. In cycle 2, 32 students succeeded in exceeding KKM or 94.12%. Because the percentage is 85%, this can be said to be complete. For the average initial study the results were 23.53% and the final study results were 94.12%. Then the increase in the results of the students’ groundstroke forehand tonnis game test before and after receiving the jigsaw type cooperative model is equal to 62.57%.