采用硬件/软件协同设计的Blokus Duo播放器FPGA实现

A. Kojima
{"title":"采用硬件/软件协同设计的Blokus Duo播放器FPGA实现","authors":"A. Kojima","doi":"10.1109/FPT.2014.7082825","DOIUrl":null,"url":null,"abstract":"Blokus Duo is an abstract strategy game for two players. In this paper, we describe our FPGA implementation of Blokus Duo player for ICFPT2014 design contest, which is the revised version of the previous design for ICPFT2013 design contest. Our design consists of hardware logic part and software part using soft IP processor. The hardware logic part calculates evaluation value of the board status which is a heavy task for the software part. Our implementation uses recursive Alpha-Beta pruning and iteration deepening algorithm by the software part, which are complex to implement as the hardware logic circuit. The current version of our implementation on Xilinx Artix7 can run at 142MHz. The hardware logic part evaluates about 90,000 nodes in one second at the beginning of the game.","PeriodicalId":6877,"journal":{"name":"2014 International Conference on Field-Programmable Technology (FPT)","volume":"1 1","pages":"378-381"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"FPGA implementation of Blokus Duo player using hardware/software co-design\",\"authors\":\"A. Kojima\",\"doi\":\"10.1109/FPT.2014.7082825\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Blokus Duo is an abstract strategy game for two players. In this paper, we describe our FPGA implementation of Blokus Duo player for ICFPT2014 design contest, which is the revised version of the previous design for ICPFT2013 design contest. Our design consists of hardware logic part and software part using soft IP processor. The hardware logic part calculates evaluation value of the board status which is a heavy task for the software part. Our implementation uses recursive Alpha-Beta pruning and iteration deepening algorithm by the software part, which are complex to implement as the hardware logic circuit. The current version of our implementation on Xilinx Artix7 can run at 142MHz. The hardware logic part evaluates about 90,000 nodes in one second at the beginning of the game.\",\"PeriodicalId\":6877,\"journal\":{\"name\":\"2014 International Conference on Field-Programmable Technology (FPT)\",\"volume\":\"1 1\",\"pages\":\"378-381\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Field-Programmable Technology (FPT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FPT.2014.7082825\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Field-Programmable Technology (FPT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FPT.2014.7082825","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

《Blokus Duo》是一款面向两名玩家的抽象策略游戏。在本文中,我们描述了我们为ICFPT2014设计竞赛设计的Blokus Duo播放器的FPGA实现,这是ICPFT2013设计竞赛之前设计的修改版本。本设计采用软IP处理器,由硬件逻辑部分和软件部分组成。硬件逻辑部分计算单板状态的评估值,这是软件部分的一项繁重的任务。软件部分采用递归Alpha-Beta剪枝和迭代深化算法,硬件逻辑电路实现起来比较复杂。我们在Xilinx Artix7上实现的当前版本可以运行在142MHz。在游戏开始时,硬件逻辑部分在一秒钟内评估约90,000个节点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FPGA implementation of Blokus Duo player using hardware/software co-design
Blokus Duo is an abstract strategy game for two players. In this paper, we describe our FPGA implementation of Blokus Duo player for ICFPT2014 design contest, which is the revised version of the previous design for ICPFT2013 design contest. Our design consists of hardware logic part and software part using soft IP processor. The hardware logic part calculates evaluation value of the board status which is a heavy task for the software part. Our implementation uses recursive Alpha-Beta pruning and iteration deepening algorithm by the software part, which are complex to implement as the hardware logic circuit. The current version of our implementation on Xilinx Artix7 can run at 142MHz. The hardware logic part evaluates about 90,000 nodes in one second at the beginning of the game.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信