阶梯函数连续空间积上零和对策的有限一致逼近

IF 0.5 Q3 MATHEMATICS
V. Romanuke
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引用次数: 0

摘要

给出了定义在阶梯函数连续空间积上的零和对策的有限逼近方法。该方法包括对玩家的纯策略值集进行统一采样,解决“较小”的矩阵博弈,每个矩阵博弈都定义在纯策略值恒定的子区间上,如果它们一致,则堆叠它们的解决方案。“较小”矩阵博弈解的堆栈是初始阶梯博弈的近似解。(弱)一致性,即近似解的可接受性,研究的是随着采样密度最小值的增加,收益和最优情况的变化。将一致性分解为收益、最优策略支持基数、最优策略采样密度和支持概率一致性。最重要的部分是收益一致性和最优策略支持基数(弱)一致性。然而,考虑一个宽松的收益一致性实际上是合理的,通过适当的近似,游戏最优值的变化可能随着采样密度的最小增加而最多增加epsilon。弱一致性本身是对一致性的松弛,其中采样密度的最小衰减被忽略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Finite uniform approximation of zero-sum games defined on a product of staircase-function continuous spaces
A method of finite approximation of zero-sum games defined on a product of staircase-function continuous spaces is presented. The method consists in uniformly sampling the player’s pure strategy value set, solving “smaller” matrix games, each defined on a subinterval where the pure strategy value is constant, and stacking their solutions if they are consistent. The stack of the “smaller” matrix game solutions is an approximate solution to the initial staircase game. The (weak) consistency, equivalent to the approxi-mate solution acceptability, is studied by how much the payoff and optimal situation change as the sampling density minimally increases. The consistency is decomposed into the payoff, optimal strategy support cardinality, optimal strategy sampling density, and support probability consistency. The most important parts are the payoff consistency and optimal strategy support cardinality (weak) consistency. However, it is practically reasonable to consider a relaxed payoff consistency, by which the game optimal value change in an appropriate approximation may grow at most by epsilon as the sampling density minimally increases. The weak consistency itself is a relaxation to the consistency, where the minimal decrement of the sampling density is ignored.
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来源期刊
CiteScore
1.10
自引率
10.00%
发文量
18
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