聚焦3D:压缩调节显示

ACM Trans. Graph. Pub Date : 2013-09-01 DOI:10.1145/2503144
Andrew Maimone, Gordon Wetzstein, Matthew Hirsch, Douglas Lanman, R. Raskar, H. Fuchs
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引用次数: 81

摘要

我们提出了一种无需眼镜的3D显示设计,有可能为观众提供几乎正确的可调节深度线索,以及运动视差和双目线索。在多层衰减器和定向背光架构的基础上,提出的设计通过在大透镜周围放置空间光调制器来实现所需的高角分辨率:一个共轭到观看者的眼睛,一个或多个靠近透镜的平面。采用非负张量分解将高角分辨率的光场压缩成一组可显示在一对商用LCD面板上的掩模。通过限制张量分解以仅保留观看者看到的那些光线,我们有效地将狭窄的高分辨率视锥引导到用户的眼睛中,允许双眼视差,运动视差以及在宽视场上几乎正确调节的潜力。我们通过实验验证了设计,将相机聚焦在原型显示器的不同深度,建立了设计的调节范围和衍射限制性能的正式上限,并讨论了必须克服的实际限制,以使该设备能够与人类观察者一起使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Focus 3D: Compressive accommodation display
We present a glasses-free 3D display design with the potential to provide viewers with nearly correct accommodative depth cues, as well as motion parallax and binocular cues. Building on multilayer attenuator and directional backlight architectures, the proposed design achieves the high angular resolution needed for accommodation by placing spatial light modulators about a large lens: one conjugate to the viewer's eye, and one or more near the plane of the lens. Nonnegative tensor factorization is used to compress a high angular resolution light field into a set of masks that can be displayed on a pair of commodity LCD panels. By constraining the tensor factorization to preserve only those light rays seen by the viewer, we effectively steer narrow high-resolution viewing cones into the user's eyes, allowing binocular disparity, motion parallax, and the potential for nearly correct accommodation over a wide field of view. We verify the design experimentally by focusing a camera at different depths about a prototype display, establish formal upper bounds on the design's accommodation range and diffraction-limited performance, and discuss practical limitations that must be overcome to allow the device to be used with human observers.
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