实体系统体系结构及其在大学生游戏开发工作室中的应用

P. Gestwicki
{"title":"实体系统体系结构及其在大学生游戏开发工作室中的应用","authors":"P. Gestwicki","doi":"10.1145/2282338.2282356","DOIUrl":null,"url":null,"abstract":"This paper reports on the software architecture, methodology, and student learning experience from the development of Morgan's Raid, an educational game designed to teach fourth-graders about Indiana's Civil War history. The game was designed and developed during the 2010-2011 academic year and involved a multidisciplinary undergraduate team. The team used industrial best-practices of game development, including continuous integration, distributed version control, test-driven development, and Scrum. This methodology was supported by an entity system architecture, a software architectural design pattern that addresses many shortcomings of inheritance-based game engine architectures. Detailed definitions of the entity system architecture and methodology are presented along with the experience report. This combination of methodology and architecture directly contributed to the success of the project, both software development exercise and learning experience.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"68 1","pages":"73-80"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"The entity system architecture and its application in an undergraduate game development studio\",\"authors\":\"P. Gestwicki\",\"doi\":\"10.1145/2282338.2282356\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper reports on the software architecture, methodology, and student learning experience from the development of Morgan's Raid, an educational game designed to teach fourth-graders about Indiana's Civil War history. The game was designed and developed during the 2010-2011 academic year and involved a multidisciplinary undergraduate team. The team used industrial best-practices of game development, including continuous integration, distributed version control, test-driven development, and Scrum. This methodology was supported by an entity system architecture, a software architectural design pattern that addresses many shortcomings of inheritance-based game engine architectures. Detailed definitions of the entity system architecture and methodology are presented along with the experience report. This combination of methodology and architecture directly contributed to the success of the project, both software development exercise and learning experience.\",\"PeriodicalId\":92512,\"journal\":{\"name\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"volume\":\"68 1\",\"pages\":\"73-80\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2282338.2282356\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2282338.2282356","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

本文报告了《Morgan’s Raid》的软件架构、方法论和学生学习经验,这是一款旨在教授四年级学生印第安纳州内战历史的教育游戏。这款游戏是在2010-2011学年设计和开发的,由一个多学科的本科生团队参与。该团队使用了游戏开发的行业最佳实践,包括持续集成、分布式版本控制、测试驱动开发和Scrum。这种方法得到实体系统架构的支持,这是一种软件架构设计模式,可以解决基于继承的游戏引擎架构的许多缺点。详细定义了实体系统体系结构和方法,并随经验报告一起提出。方法和体系结构的结合直接促成了项目的成功,包括软件开发练习和学习经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The entity system architecture and its application in an undergraduate game development studio
This paper reports on the software architecture, methodology, and student learning experience from the development of Morgan's Raid, an educational game designed to teach fourth-graders about Indiana's Civil War history. The game was designed and developed during the 2010-2011 academic year and involved a multidisciplinary undergraduate team. The team used industrial best-practices of game development, including continuous integration, distributed version control, test-driven development, and Scrum. This methodology was supported by an entity system architecture, a software architectural design pattern that addresses many shortcomings of inheritance-based game engine architectures. Detailed definitions of the entity system architecture and methodology are presented along with the experience report. This combination of methodology and architecture directly contributed to the success of the project, both software development exercise and learning experience.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信