一个通用的立体实现在商品图形硬件

Ruigang Yang , Marc Pollefeys
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引用次数: 75

摘要

本文详细描述了一种完全在图形处理单元(GPU)上运行的基于实时相关的立体图像算法。这很重要,因为它允许释放主处理器用于其他任务,包括立体声结果的高级解释。我们首先介绍了一种包含自适应窗口和交叉检查等高级特性的双视图立体算法。然后,我们使用平面扫描方法扩展它,以允许多个帧而不进行校正。该算法充分利用了当前gpu的先进特性,实现了实时运行。我们的实现在ATI Radeon 9800显卡上运行,每秒达到2.89亿次视差评估,包括下载图像和读取视差图的所有开销,这比商用cpu实现快几倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A versatile stereo implementation on commodity graphics hardware

This paper presents a detailed description of a real-time correlation-based stereo algorithm running completely on the graphics processing unit (GPU). This is important since it allows to free up the main processor for other tasks including high-level interpretation of the stereo results. We first introduce a two-view stereo algorithm that includes some advanced features such as adaptive windows and cross-checking. Then we extend it using a plane-sweep approach to allow multiple frames without rectification.

By taking advantage of advanced features of recent GPUs the proposed algorithm runs in real-time. Our implementation running on an ATI Radeon 9800 graphics card achieves up to 289 million disparity evaluations per second including all the overhead to download images and read-back the disparity map, which is several times faster than commercially available CPU-based implementations.

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