电子游戏的原型世界

Q4 Arts and Humanities
Jakub Alejski
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引用次数: 0

摘要

在本文中,作者分析了原型世界现象——模拟器、视频游戏和其他类型软件的合成环境——用于在用户感官、环境物理和社会设计层面进行实验。作者介绍了这一概念的演变,从Buckminister Fuller的World Game项目开始,通过游戏设计领域的媒体实验,最后介绍了当代应用(如美国空军的无人机飞行员培训项目)及其含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prototype worlds of video games
In this paper the author analyzes the phenomenon of prototype worlds – synthetic environments of simulators, video games and other types of software – used to conduct experiments at the level of user sensorium, environmental physics and social design. The author presents the evolution of the concept, beginning with Buckminister Fuller’s World Game project, moving through media experiments in the field of game design, and finally presenting contemporary applications (such as a drone pilot training project for the U.S. Air Force) and their implications.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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