{"title":"利益分歧性默契协调博弈焦点解的预测","authors":"Dor Mizrahi, Ilan Laufer, Inon Zuckerman","doi":"10.1080/0952813X.2021.1974953","DOIUrl":null,"url":null,"abstract":"ABSTRACT In divergent interest tacit coordination games there is a tradeoff between selecting a solution with a high individual payoff and one which is perceptually more salient to both players, i.e., a focal point. To construct a cognitive model of decision making in such games we need to consider both the social value orientation of the players and the game features. Therefore, the goal of this study was to construct a cognitive model for predicting the probability of selecting a focal point solution in these types of games. Using bootstrap aggregated ensemble of decision trees that was trained on the “bargaining table’ game behavioural data were able to predict when players will select a focal point solution. The binary classification achieved an accuracy level of 85%. The main contribution of the current study is the ability to model players behaviour based on the interaction between different SVOs and game features. This interaction enabled us to gain different insights regarding player’s behaviour. For example, a prosocial player often showed a tendency towards focal point solutions even when their personal gains were lower than that of the co-player. Thus, SVO is not a sufficient model for explaining behaviour in different divergent interest scenarios.","PeriodicalId":15677,"journal":{"name":"Journal of Experimental & Theoretical Artificial Intelligence","volume":"18 1","pages":"933 - 953"},"PeriodicalIF":1.7000,"publicationDate":"2021-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Predicting focal point solution in divergent interest tacit coordination games\",\"authors\":\"Dor Mizrahi, Ilan Laufer, Inon Zuckerman\",\"doi\":\"10.1080/0952813X.2021.1974953\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT In divergent interest tacit coordination games there is a tradeoff between selecting a solution with a high individual payoff and one which is perceptually more salient to both players, i.e., a focal point. To construct a cognitive model of decision making in such games we need to consider both the social value orientation of the players and the game features. Therefore, the goal of this study was to construct a cognitive model for predicting the probability of selecting a focal point solution in these types of games. Using bootstrap aggregated ensemble of decision trees that was trained on the “bargaining table’ game behavioural data were able to predict when players will select a focal point solution. The binary classification achieved an accuracy level of 85%. The main contribution of the current study is the ability to model players behaviour based on the interaction between different SVOs and game features. This interaction enabled us to gain different insights regarding player’s behaviour. For example, a prosocial player often showed a tendency towards focal point solutions even when their personal gains were lower than that of the co-player. Thus, SVO is not a sufficient model for explaining behaviour in different divergent interest scenarios.\",\"PeriodicalId\":15677,\"journal\":{\"name\":\"Journal of Experimental & Theoretical Artificial Intelligence\",\"volume\":\"18 1\",\"pages\":\"933 - 953\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2021-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Experimental & Theoretical Artificial Intelligence\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1080/0952813X.2021.1974953\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Experimental & Theoretical Artificial Intelligence","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/0952813X.2021.1974953","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Predicting focal point solution in divergent interest tacit coordination games
ABSTRACT In divergent interest tacit coordination games there is a tradeoff between selecting a solution with a high individual payoff and one which is perceptually more salient to both players, i.e., a focal point. To construct a cognitive model of decision making in such games we need to consider both the social value orientation of the players and the game features. Therefore, the goal of this study was to construct a cognitive model for predicting the probability of selecting a focal point solution in these types of games. Using bootstrap aggregated ensemble of decision trees that was trained on the “bargaining table’ game behavioural data were able to predict when players will select a focal point solution. The binary classification achieved an accuracy level of 85%. The main contribution of the current study is the ability to model players behaviour based on the interaction between different SVOs and game features. This interaction enabled us to gain different insights regarding player’s behaviour. For example, a prosocial player often showed a tendency towards focal point solutions even when their personal gains were lower than that of the co-player. Thus, SVO is not a sufficient model for explaining behaviour in different divergent interest scenarios.
期刊介绍:
Journal of Experimental & Theoretical Artificial Intelligence (JETAI) is a world leading journal dedicated to publishing high quality, rigorously reviewed, original papers in artificial intelligence (AI) research.
The journal features work in all subfields of AI research and accepts both theoretical and applied research. Topics covered include, but are not limited to, the following:
• cognitive science
• games
• learning
• knowledge representation
• memory and neural system modelling
• perception
• problem-solving