互动的纪录片

Lon Barfield
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引用次数: 1

摘要

我和一个同事走在大学校园里。我们沿着学生们踏出的泥泞小路,从一个讲堂走到另一个讲堂,谈论着纪录片。“嗯,”我的同事说,“这个城市以制作纪录片而闻名。广播刚开始的时候,我们用音频纪录片。在电视早期,我们用第一部视频纪录片打破了这种模式。既然一切都是互动的,我想我们应该开始考虑互动纪录片……不管它们是什么。”有没有所谓的互动纪录片?让我们从基础开始。“文档”这个词通常指的是打印在一棵枯树上的一大块信息。我有各种各样的文件,但这个词也意味着某种官方/事实性质的信息。你有“旅行证件”和“法律文件”,但你没有“购物清单文件”或“去吃午饭,很快回来,文件”。在末尾加上“ary”,一切都变得非常不同;纪录片就是对这类信息的展示。更重要的是,它是一种将信息编织成某种叙事的呈现。它讲了一个故事。有时纪录片会在标题中这样说,“苹果的界面设计故事”。它是关于收集大块的信息,并及时给他们一个结构,给他们一个展开的故事。这让我们回到了叙述与互动的老问题。如果一个故事是互动的,并且是由用户控制的,我们该如何讲述这个故事呢?这个问题已经困扰互动游戏市场很多年了;如何制作一款既具有互动性又能唤起与电影故事相同情感的游戏?这是一个真正的挑战。就纪录片而言,有一些结构可以在讲述故事的同时保持互动,可以考虑以下四种结构:1 .纪录片的故事被构建到系统中,用户揭开故事的一部分,逐渐建立起整个画面。想象一下,互动考古学和搜索旧记录拼凑出拉美西斯二世的坟墓发生了什么。2 .纪录片的故事从几个不同的角度讲述,用户可以在它们之间切换…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive documentaries
I was walking through the campus of the university with a colleague. We were following the muddy paths carved out of the grass by the trampling students going from one lecture hall to another and talking about documentaries. 'Well', said my colleague , 'This city has quite a reputation for making documentaries. When radio first started we were in there with audio documentaries. In the early TV years we broke the mold with the first video documentaries. Now that everything is interactive I suppose we ought to start thinking about interactive documentaries ... Whatever they are.' Is there such a thing as an interactive documentary? Let's start from basics. The word 'document' usually refers to a chunk of information printed on a bit of dead tree. I have documents for all sorts of things, but the word also implies a certain official/ factual quality to the information. You have 'travel docu-ments', and 'legal documents' but you don't have 'shopping list documents' or 'gone to lunch, back soon, documents'. Add the 'ary' bit on the end and it all gets very different; a 'documentary' is a presentation of this sort of information. More than that, it is a presentation of information woven into some sort of narrative. It tells a story. Sometimes a documentary will actually say that in the title, 'The story of interface design at Apple'. It is about gathering chunks of information, and giving them a structure in time, giving them a story that unfolds. This brings us back to the old problem of narrative versus interaction. How can we tell a story if it is interactive and the user is in control. This is a question that has engaged the interactive games market for years; how to produce a game that is interactive but that evokes the same emotions as a good story in a film? It is a real challenge. As far as documentaries are concerned there are structures where a story can be told yet remain interactive, consider the following four structures: 1-The story of the documentary is built into the system and the user uncovers parts of that story to gradually build up the whole picture. Imagine interactive archeology and searching old records to piece together what happened to the tomb of Rameses the second. 2-The story of the documentary is told from several different viewpoints and the user can switch between them as …
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