使用游戏引擎构建动态生成的虚拟博物馆

Q1 Arts and Humanities
P. Kyriakou, S. Hermon
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引用次数: 3

摘要

只提供摘要形式。在数字时代之前,博物馆游客体验博物馆所提供的唯一方式就是亲自参观。然而,这给游客增加了限制,因为不是所有的人都能去某些地方,甚至在某些时间。因此,有必要开发一个新的博物馆概念,让所有用户在任何时间、任何地方都可以访问。答案是在线虚拟博物馆。本文旨在描述正在进行的创建系统的工作,该系统基于用户的偏好使用视频游戏引擎构建动态生成的3d虚拟博物馆。此外,我们描述了我们使用真实考古文物的虚拟副本建立虚拟博物馆的过程,描述了我们面临的问题以及我们如何处理它们。3d虚拟博物馆的3d环境类似于第一人称射击游戏,是一个穿行式的虚拟空间,在特定位置容纳用户选择的物体。在这种情况下,用户拥有一个可以在场景中移动的角色,类似于电子游戏世界中的用户体验。用户通过虚拟角色的眼睛看到虚拟世界,他有一种置身于第一人称虚拟世界的感觉。用户可以使用箭头键四处走动,并使用鼠标查看。此外,他还可以使用鼠标与物体进行交互,从而丰富他的虚拟博物馆体验。这项工作的目标是动态地建立一个虚拟世界,其中包含博物馆以及根据用户偏好定位的物品。用户将能够设置他/她的首选项,并使用用户友好的图形单元界面(GUI)选择他感兴趣的内容。随后,一个新的场景将被创建并介绍给用户。该系统的功能将包括分类过滤器、搜索字段、对博物馆藏品的特定属性(如年代和位置)进行排序。系统中使用的项目是由塞浦路斯研究所(CVI)创建的考古项目的三维模型。最后,我们这项工作的动机是为用户提供丰富的体验,在那里他们将探索考古文物的细节和信息,否则将保持“隐藏”,通过研究3d数字复制品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building a dynamically generated virtual museum using a game engine
Summary form only given. Before the digital age, the only way for museum visitors to experience what a museum has to offer, was to actually visit it. However, this adds limitations to the visitors as not all people are able to go to certain places, or even at certain hours. Therefore, there was a need to develop a new concept of museum that will be accessible to all users, at all times, from everywhere. The answer is online virtual museums. This paper aims to describe the work in progress of creating a system that builds dynamically generated 3 D virtual museums based on the user's preferences using a video game engine. Furthermore, we describe the process we followed to build a virtual museum using virtual copies of real archaeological artifacts, describing the problems we faced and how we dealt with them. The 3 D environment of the 3 D virtual museum is a walk-through virtual space, similar to those of the first-person shooter games, which accommodates in specific positions the objects that the user has selected. In this case the user has an avatar which uses to move around in the scene, resembling user experience from the video game world. The user sees the virtual world through the eyes of the avatar and he has the feeling of being in a first-person virtual world. The user is able to walk around using the arrows keys and look using the mouse. Additionally, he is able to use the mouse to interact with objects, so as to enrich his virtual museum experience. The goal of this work is to dynamically build a virtual world containing the museum along with the items positioned in locations according to the user's preferences. The user will be able to set his/her preferences and to choose the content that he is interested in using a user friendly Graphical Unit Interface (GUI). Subsequently, a new scene will be created and introduced to the user. The system's features will include classification filters, search fields, sorting on specific attributes of the items of the museum, like chronology and location. The items used in the system are 3 D models of archaeological items created by The Cyprus Institute (CVI). Finally, our motivation for this work is to provide users a rich experience where they will explore details and information of the archaeological artifacts, that otherwise would remain "hidden", by studying the 3 D digital replicas.
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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