涉及变形和断裂的嵌入式表面网格的物理模拟

B. Clack, J. Keyser
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引用次数: 1

摘要

物理模拟可以在其环境中变形或破裂的非刚性虚拟对象现在在最先进的虚拟模拟(如视频游戏或手术模拟)中很常见。实时性能需要一个物理模型,它为快速计算提供近似的真实解决方案,同时向用户传达足够的仿真可信度。通过在简单的物理几何中嵌入复杂的表面网格,可以将网格复杂性与物理模拟的算法复杂性分离开来。嵌入方法在生产高质量产品方面取得了成功(例如[Parker和O'Brien 2009])。在存在断裂的情况下,如何导出仅定义为没有体积信息的表面网格的固体物体的图形表示仍然不清楚。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physical simulation of an embedded surface mesh involving deformation and fracture
Physically simulating non-rigid virtual objects which can deform or break apart within their environments is now common in state-of-the-art virtual simulations such as video games or surgery simulations. Real-time performance requires a physical model which provides an approximation to the true solution for fast computations but at the same time conveys enough believability of the simulation to the user. By embedding a complex surface mesh within simpler physical geometry, the mesh complexity can be separated from the algorithmic complexity of the physical simulation. Embedding methods have been successful in production quality products (e.g. [Parker and O'Brien 2009]). In the presence of fracture it is still unclear how to derive the graphical representation of a solid object defined only as a surface mesh with no volume information.
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