Q4 Arts and Humanities
Mikołaj Ołownia
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引用次数: 0

摘要

本文首次尝试描述在角色扮演电子游戏中使用文学文本的问题。作者讨论了这类文学的功能,特别强调了它对沉浸感的影响,并呈现了他自己对游戏中使用的文学文本的分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Literatura w grach wideo. Rozeznanie wstępne
This article is the first attempt to describe the issue of using literary texts in role-playing video games. The author discusses the function of this type of literature, with particular emphasis on its impact on immersion, and presents his own classification of literary texts used in games.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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