使用软气动致动器-皮肤作为可穿戴触觉反馈装置的软触觉

H. Sonar, Jian-Lin Huang, J. Paik
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引用次数: 12

摘要

理解外部环境在很大程度上依赖于视觉、听觉和触觉。像视觉和听觉一样,人类的触觉也是复杂的。触觉知觉是由皮肤感受到的硬度、质地、形状、大小、温度和重量等多种基本和物理体验组成的。虽然研究人员和工业界一直在努力抽象和重建这些触觉体验,但触觉设备在唤起复杂而丰富的感觉方面仍然受到限制。在此,设计,模型和实验验证的可穿戴皮肤样界面,能够重建的粗糙度,形状和感知对象的大小;一个互动“物理”体验的平台。通过主动触觉反馈的用户反应,对可塑粘土上的触觉反馈进行沉浸的可信性进行了检验。为了进行实验测试,制作了具有复杂驱动模式的软气动执行器(SPA) -皮肤接口(90 Hz带宽)的原型。研究了SPA‐skin在虚拟现实(VR)平台中使用三组模拟纹理(<300 μm)和重建模拟轮廓(矩形、圆形或梯形)的性能。实验结果首次证明,人工创造的触觉反馈确实可以模拟物理交互,轮廓重建的平均准确率为83%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Soft Touch using Soft Pneumatic Actuator–Skin as a Wearable Haptic Feedback Device
Understanding the external environment depends heavily on vision, audition, and touch. Like vision and audition, the human sense of touch is complex. Tactile perception is composed of multiple fundamental and physical experiences felt as changes in stiffness, texture, shape, size, temperature, and weight by the skin. While researchers and industries have made continuous efforts to abstract and recreate these haptic experiences, haptic devices are still limited in invoking intricate and rich sensations. Herein, the design, model, and experimental validation of a wearable skin‐like interface, able to recreate the roughness, shape, and size of a perceived object is presented; a platform for an interactive “physical” experience. The cogency of immersion through tactile feedback on moldable clay by the user response from the active haptic feedback, is examined. For the experimental test, a soft pneumatic actuator (SPA)‐skin interface (90 Hz bandwidth) with a complex actuation pattern is prototyped. The SPA‐skin's performance using three sets of simulated textures (<300 μm) and for reconstructing simulated contours (of a rectangle, circle, or trapezoid) in the virtual reality (VR) platform is investigated. The experimental results demonstrated for the first time how artificially created tactile feedback can indeed simulate physical interaction, with 83% average accuracy for contour reconstruction.
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