{"title":"使用软气动致动器-皮肤作为可穿戴触觉反馈装置的软触觉","authors":"H. Sonar, Jian-Lin Huang, J. Paik","doi":"10.1002/aisy.202000168","DOIUrl":null,"url":null,"abstract":"Understanding the external environment depends heavily on vision, audition, and touch. Like vision and audition, the human sense of touch is complex. Tactile perception is composed of multiple fundamental and physical experiences felt as changes in stiffness, texture, shape, size, temperature, and weight by the skin. While researchers and industries have made continuous efforts to abstract and recreate these haptic experiences, haptic devices are still limited in invoking intricate and rich sensations. Herein, the design, model, and experimental validation of a wearable skin‐like interface, able to recreate the roughness, shape, and size of a perceived object is presented; a platform for an interactive “physical” experience. The cogency of immersion through tactile feedback on moldable clay by the user response from the active haptic feedback, is examined. For the experimental test, a soft pneumatic actuator (SPA)‐skin interface (90 Hz bandwidth) with a complex actuation pattern is prototyped. The SPA‐skin's performance using three sets of simulated textures (<300 μm) and for reconstructing simulated contours (of a rectangle, circle, or trapezoid) in the virtual reality (VR) platform is investigated. The experimental results demonstrated for the first time how artificially created tactile feedback can indeed simulate physical interaction, with 83% average accuracy for contour reconstruction.","PeriodicalId":7187,"journal":{"name":"Advanced Intelligent Systems","volume":"65 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Soft Touch using Soft Pneumatic Actuator–Skin as a Wearable Haptic Feedback Device\",\"authors\":\"H. Sonar, Jian-Lin Huang, J. Paik\",\"doi\":\"10.1002/aisy.202000168\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Understanding the external environment depends heavily on vision, audition, and touch. Like vision and audition, the human sense of touch is complex. Tactile perception is composed of multiple fundamental and physical experiences felt as changes in stiffness, texture, shape, size, temperature, and weight by the skin. While researchers and industries have made continuous efforts to abstract and recreate these haptic experiences, haptic devices are still limited in invoking intricate and rich sensations. Herein, the design, model, and experimental validation of a wearable skin‐like interface, able to recreate the roughness, shape, and size of a perceived object is presented; a platform for an interactive “physical” experience. The cogency of immersion through tactile feedback on moldable clay by the user response from the active haptic feedback, is examined. For the experimental test, a soft pneumatic actuator (SPA)‐skin interface (90 Hz bandwidth) with a complex actuation pattern is prototyped. The SPA‐skin's performance using three sets of simulated textures (<300 μm) and for reconstructing simulated contours (of a rectangle, circle, or trapezoid) in the virtual reality (VR) platform is investigated. The experimental results demonstrated for the first time how artificially created tactile feedback can indeed simulate physical interaction, with 83% average accuracy for contour reconstruction.\",\"PeriodicalId\":7187,\"journal\":{\"name\":\"Advanced Intelligent Systems\",\"volume\":\"65 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Advanced Intelligent Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1002/aisy.202000168\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advanced Intelligent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1002/aisy.202000168","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Soft Touch using Soft Pneumatic Actuator–Skin as a Wearable Haptic Feedback Device
Understanding the external environment depends heavily on vision, audition, and touch. Like vision and audition, the human sense of touch is complex. Tactile perception is composed of multiple fundamental and physical experiences felt as changes in stiffness, texture, shape, size, temperature, and weight by the skin. While researchers and industries have made continuous efforts to abstract and recreate these haptic experiences, haptic devices are still limited in invoking intricate and rich sensations. Herein, the design, model, and experimental validation of a wearable skin‐like interface, able to recreate the roughness, shape, and size of a perceived object is presented; a platform for an interactive “physical” experience. The cogency of immersion through tactile feedback on moldable clay by the user response from the active haptic feedback, is examined. For the experimental test, a soft pneumatic actuator (SPA)‐skin interface (90 Hz bandwidth) with a complex actuation pattern is prototyped. The SPA‐skin's performance using three sets of simulated textures (<300 μm) and for reconstructing simulated contours (of a rectangle, circle, or trapezoid) in the virtual reality (VR) platform is investigated. The experimental results demonstrated for the first time how artificially created tactile feedback can indeed simulate physical interaction, with 83% average accuracy for contour reconstruction.