让我们一起玩:理解数字游戏在老年人生活中的作用和意义

Julie A. Brown
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引用次数: 28

摘要

尽管老年人使用数字游戏的人数显著增加,但却缺乏深入了解这一人群游戏体验的研究。老年人游戏市场的人口结构发生了重大变化,人们开始从新的角度看待数字游戏,将其作为身心健康、改善社交和通过增强认知来学习的工具。提出的定性研究采用扎根理论的方法,从生命历程的角度对老年人参与者(50岁及以上)。有人建议,为了解决老年人的游戏需求和偏好,首先必须对促进或阻碍游戏粘性的因素有一个基本的理解。这种研究可以为今天的老年人和未来的老年人(婴儿潮一代)提供游戏设计和执行的新视角。我们进行了一项针对老年玩家的试点研究,以评估拟议研究的可行性。初步分析表明,新兴主题需要在更大、更多样化的参与者群体中进行进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Let's play: understanding the role and meaning of digital games in the lives of older adults
Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.
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