{"title":"让我们一起玩:理解数字游戏在老年人生活中的作用和意义","authors":"Julie A. Brown","doi":"10.1145/2282338.2282396","DOIUrl":null,"url":null,"abstract":"Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"30 1","pages":"273-275"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":"{\"title\":\"Let's play: understanding the role and meaning of digital games in the lives of older adults\",\"authors\":\"Julie A. Brown\",\"doi\":\"10.1145/2282338.2282396\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.\",\"PeriodicalId\":92512,\"journal\":{\"name\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"volume\":\"30 1\",\"pages\":\"273-275\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"28\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2282338.2282396\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2282338.2282396","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Let's play: understanding the role and meaning of digital games in the lives of older adults
Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.