基于改进决策边界生成算法的高性能神经网络诱导

Yuya Kaneda, Qiangfu Zhao, Y. Liu, N. Yen
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引用次数: 3

摘要

近年来,智能手机等便携式计算设备越来越普及,许多用户在其上使用应用程序。要为每个用户定制应用程序,我们建议使用能够帮助用户的感知代理(a -agent)。然而,a型特工通常会变大。为了减少a -agent的规模,我们提出了基于粒子群优化(PSO)算法的决策边界学习(DBL)。通过实验,我们得到了一种紧凑、高性能的a -agent。然而,训练时间变得很长。由于粒子群算法的计算代价非常高。为了降低计算成本,本文提出了一种简单的决策边界生成算法。该算法的基本思想是围绕svm的支持向量生成新的训练数据。然后,从这些新的训练数据中得到一个神经网络。为了有效地生成数据,我们设置了添加数据的条件。实验结果表明,所提出的DBM优于DBL,且学习时间更短。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inducing high performance neural networks based on an improved decision boundary making algorithm
In recent years, portable computing devices (PCDs) such as smart phones are becoming more and more popular, and many users are using applications on their PCDs. To customize applications for each user, we suggest to use awareness agents (A-agents) that can help users. However, A-agents usually become large. To reduce the size of A-agents, we have proposed decision boundary learning (DBL) based on particle swarm optimization (PSO) algorithm. Through experiments, we can get a compact and high performance A-agent. However, the training time becomes very long. Because, the calculation cost of PSO algorithm is very high. To reduce the calculation cost, we propose a simple method called decision boundary making (DBM) algorithm in this paper. The basic idea of this algorithm is to generate new training data around support vectors (S Vs) of an S VM. Then, an NN is obtained from these new training data. And, for generating data effectively, we set a condition for adding data. Experimental results show that the proposed DBM outperforms DBL, and its learning time is shorter.
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