连接点:基于深度传感器的粒子场景流

Simon Hadfield, R. Bowden
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引用次数: 97

摘要

场景的运动场可用于对象分割,并为动作识别等分类任务提供特征。场景流是场景的全3D运动场,比2D光流更难估计。当前的方法使用平滑代价进行正则化,这往往在对象边界处过于平滑。本文提出了一种场景流估计的新公式,即3D空间中移动点的集合,使用支持多个假设且不会过度平滑运动场的粒子滤波器建模。此外,本文首次解决了场景流估计问题,同时利用现代深度传感器和单目外观图像,而不是传统的多视点平台。该算法应用于现有的场景流数据集,在那里它实现了与使用多个视图的方法相当的结果,同时花费了一小部分时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Kinecting the dots: Particle based scene flow from depth sensors
The motion field of a scene can be used for object segmentation and to provide features for classification tasks like action recognition. Scene flow is the full 3D motion field of the scene, and is more difficult to estimate than it's 2D counterpart, optical flow. Current approaches use a smoothness cost for regularisation, which tends to over-smooth at object boundaries. This paper presents a novel formulation for scene flow estimation, a collection of moving points in 3D space, modelled using a particle filter that supports multiple hypotheses and does not oversmooth the motion field. In addition, this paper is the first to address scene flow estimation, while making use of modern depth sensors and monocular appearance images, rather than traditional multi-viewpoint rigs. The algorithm is applied to an existing scene flow dataset, where it achieves comparable results to approaches utilising multiple views, while taking a fraction of the time.
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