有效的像素精确曲面渲染

Young In Yeo, Lihan Bin, J. Peters
{"title":"有效的像素精确曲面渲染","authors":"Young In Yeo, Lihan Bin, J. Peters","doi":"10.1145/2159616.2159644","DOIUrl":null,"url":null,"abstract":"A curved or higher-order surface, such as spline patch or a Bézier patch, is rendered pixel-accurate if it displays neither polyhedral artifacts nor parametric distortion. This paper shows how to set the evaluation density for a patch just finely enough so that parametric surfaces render pixel-accurate in the standard graphics pipeline. The approach uses tight estimates, not of the size under screen-projection, but of the variance under screen projection between the exact surface and its triangulation. An implementation, using the GPU tessellation engine, runs at interactive rates comparable to standard rendering.","PeriodicalId":91160,"journal":{"name":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"24 1","pages":"165-174"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":"{\"title\":\"Efficient pixel-accurate rendering of curved surfaces\",\"authors\":\"Young In Yeo, Lihan Bin, J. Peters\",\"doi\":\"10.1145/2159616.2159644\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A curved or higher-order surface, such as spline patch or a Bézier patch, is rendered pixel-accurate if it displays neither polyhedral artifacts nor parametric distortion. This paper shows how to set the evaluation density for a patch just finely enough so that parametric surfaces render pixel-accurate in the standard graphics pipeline. The approach uses tight estimates, not of the size under screen-projection, but of the variance under screen projection between the exact surface and its triangulation. An implementation, using the GPU tessellation engine, runs at interactive rates comparable to standard rendering.\",\"PeriodicalId\":91160,\"journal\":{\"name\":\"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"volume\":\"24 1\",\"pages\":\"165-174\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"23\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2159616.2159644\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2159616.2159644","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23

摘要

如果既不显示多面体伪像,也不显示参数失真,那么曲线曲面或高阶曲面(如样条曲面或bsamzier曲面)就会呈现像素精度。本文展示了如何为一个补丁设置足够精细的评估密度,以便参数化表面在标准图形管道中呈现像素精度。该方法使用严格的估计,而不是屏幕投影下的大小,而是屏幕投影下精确表面与其三角测量之间的方差。使用GPU镶嵌引擎的实现,以与标准渲染相当的交互速率运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient pixel-accurate rendering of curved surfaces
A curved or higher-order surface, such as spline patch or a Bézier patch, is rendered pixel-accurate if it displays neither polyhedral artifacts nor parametric distortion. This paper shows how to set the evaluation density for a patch just finely enough so that parametric surfaces render pixel-accurate in the standard graphics pipeline. The approach uses tight estimates, not of the size under screen-projection, but of the variance under screen projection between the exact surface and its triangulation. An implementation, using the GPU tessellation engine, runs at interactive rates comparable to standard rendering.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信