ARmonica:一个协作的声音环境

Mengu Sukan, Ohan Oda, Xiang Shi, M. Entrena, Shrenik Sadalgi, Jie Qi, Steven K. Feiner
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引用次数: 2

摘要

ARmonica是一个3D视听增强现实环境,玩家可以在其中定位和编辑虚拟酒吧,当被物理影响下发射的虚拟球击中时播放声音。玩家通过头戴式显示器和手持超移动个人电脑体验《ARmonica》,并通过Wii遥控器和触屏点击进行互动。目标是让玩家在创造和编辑一个不断发展的声音环境中进行合作。研究的挑战包括在不牺牲更深层功能的情况下支持自动行走的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ARmonica: a collaborative sonic environment
ARmonica is a 3D audiovisual augmented reality environment in which players can position and edit virtual bars that play sounds when struck by virtual balls launched under the influence of physics. Players experience ARmonica through head-tracked head-worn displays and tracked hand-held ultramobile personal computers, and interact through tracked Wii remotes and touch-screen taps. The goal is for players to collaborate in the creation and editing of an evolving sonic environment. Research challenges include supporting walk-up usability without sacrificing deeper functionality.
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