{"title":"应用中央凹渲染技术优化虚拟历史重建复杂场景的性能","authors":"V. Chertopolokhov, G. Grigoryan","doi":"10.29003/M1835.978-5-317-06529-4/371-377","DOIUrl":null,"url":null,"abstract":"Authors examine a problem of increasing a frame rate during highload scenes rendering for virtual historical reconstruction of Bely Gorod. The reconstruction is designed to be rendered using a virtual reality headset. To improve performance, authors implemented a foveated endering technique. It allows to display in high resolution only the area of the scene that the user is currently looking at. A new gaze tracking system was developed and tested, and frame rates were compared for the Bely Gorod scene.","PeriodicalId":13026,"journal":{"name":"Historical research in the context of data science: Information resources, analytical methods and digital technologies","volume":"21 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of foveal rendering technology to optimize the performance of complex scenes of virtual historical reconstruction\",\"authors\":\"V. Chertopolokhov, G. Grigoryan\",\"doi\":\"10.29003/M1835.978-5-317-06529-4/371-377\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Authors examine a problem of increasing a frame rate during highload scenes rendering for virtual historical reconstruction of Bely Gorod. The reconstruction is designed to be rendered using a virtual reality headset. To improve performance, authors implemented a foveated endering technique. It allows to display in high resolution only the area of the scene that the user is currently looking at. A new gaze tracking system was developed and tested, and frame rates were compared for the Bely Gorod scene.\",\"PeriodicalId\":13026,\"journal\":{\"name\":\"Historical research in the context of data science: Information resources, analytical methods and digital technologies\",\"volume\":\"21 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Historical research in the context of data science: Information resources, analytical methods and digital technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29003/M1835.978-5-317-06529-4/371-377\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Historical research in the context of data science: Information resources, analytical methods and digital technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29003/M1835.978-5-317-06529-4/371-377","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Application of foveal rendering technology to optimize the performance of complex scenes of virtual historical reconstruction
Authors examine a problem of increasing a frame rate during highload scenes rendering for virtual historical reconstruction of Bely Gorod. The reconstruction is designed to be rendered using a virtual reality headset. To improve performance, authors implemented a foveated endering technique. It allows to display in high resolution only the area of the scene that the user is currently looking at. A new gaze tracking system was developed and tested, and frame rates were compared for the Bely Gorod scene.