应用中央凹渲染技术优化虚拟历史重建复杂场景的性能

V. Chertopolokhov, G. Grigoryan
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引用次数: 0

摘要

作者研究了在高负载场景渲染中增加帧率的问题,用于虚拟历史重建belely Gorod。重建被设计为使用虚拟现实耳机进行渲染。为了提高性能,作者实现了一种注视点渲染技术。它允许以高分辨率显示用户当前正在查看的场景区域。开发并测试了一种新的凝视跟踪系统,并对belygorod场景的帧率进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of foveal rendering technology to optimize the performance of complex scenes of virtual historical reconstruction
Authors examine a problem of increasing a frame rate during highload scenes rendering for virtual historical reconstruction of Bely Gorod. The reconstruction is designed to be rendered using a virtual reality headset. To improve performance, authors implemented a foveated endering technique. It allows to display in high resolution only the area of the scene that the user is currently looking at. A new gaze tracking system was developed and tested, and frame rates were compared for the Bely Gorod scene.
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