高质量三维重建的多视图非刚性细化和法线选择

Sk. Mohammadul Haque, V. Govindu
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引用次数: 1

摘要

近年来,人们提出了多种融合深度图和法线图的高质量三维重建方法,其中深度图和法线图分别包含良好的低频和高频信息。通常,这些方法创建被扫描的完整对象或场景的初始网格表示。随后,对每个网格顶点进行法线估计,并进行网格法线融合。在本文中,我们提出了一个完整的管道,用于这种深度法向融合。我们产品线中的关键创新有两个方面。首先,我们引入了一个全局多视图非刚性细化步骤,用于校正深度和法线图中存在的非刚性错位。我们证明了这种校正对于在最终重建中保留精细3D特征至关重要。其次,尽管足够小心,多个法线的平均总是导致模糊的3d细节。为了缓解这个问题,我们提出了一种方法,从许多可用的法线中选择一个。我们的正常选择的全局成本包含了各种理想的属性,并且可以使用图切割有效地解决。我们证明了我们的方法在生成合成和真实3D模型的高质量3D重建方面的有效性,并与文献中的现有方法进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-view Non-rigid Refinement and Normal Selection for High Quality 3D Reconstruction
In recent years, there have been a variety of proposals for high quality 3D reconstruction by fusion of depth and normal maps that contain good low and high frequency information respectively. Typically, these methods create an initial mesh representation of the complete object or scene being scanned. Subsequently, normal estimates are assigned to each mesh vertex and a mesh-normal fusion step is carried out. In this paper, we present a complete pipeline for such depth-normal fusion. The key innovations in our pipeline are twofold. Firstly, we introduce a global multi-view non-rigid refinement step that corrects for the non-rigid misalignment present in the depth and normal maps. We demonstrate that such a correction is crucial for preserving fine-scale 3D features in the final reconstruction. Secondly, despite adequate care, the averaging of multiple normals invariably results in blurring of3D detail. To mitigate this problem, we propose an approach that selects one out of many available normals. Our global cost for normal selection incorporates a variety of desirable properties and can be efficiently solved using graph cuts. We demonstrate the efficacy of our approach in generating high quality 3D reconstructions of both synthetic and real 3D models and compare with existing methods in the literature.
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