一种在粗糙模糊环境下求解二人零和矩阵博弈的新方法

Q3 Decision Sciences
V. Jangid, Ganesh Kumar
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引用次数: 2

摘要

本文提出了一种新的方法来处理二人零和矩阵博弈中的不确定性,该博弈的收益表示为模糊粗糙数。得到了这些类型游戏完整合理的解决方案。本文建立了两种具有模糊粗糙数上下近似区间的线性规划模型,并将梯形模糊粗糙数作为收益来处理多目标清晰线性规划模型。为了向每个对手提供最优策略和游戏价值,采用了通常的单纯形方法。最后,用Wolfram Cloud的两个数值例子说明了矩阵博弈的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A novel technique for solving two-person zero-sum matrix games in a rough fuzzy environment
This study proposes a novel way to deal with uncertainty in a two-person zero-sum matrix game with payoffs expressed as fuzzy rough numbers. Complete and reasonable solutions to these types of games are obtained. In this research we develop two linear programming models with upper and lower approximation intervals of fuzzy rough numbers and handle multi-objective crisp linear programming models by incorporating trapezoidal fuzzy rough numbers as payoffs. To provide each opponent with the optimal strategy and value of the game, the usual simplex approach is applied. Finally, two numerical examples demonstrate the matrix game outcomes using Wolfram Cloud.
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来源期刊
Yugoslav Journal of Operations Research
Yugoslav Journal of Operations Research Decision Sciences-Management Science and Operations Research
CiteScore
2.50
自引率
0.00%
发文量
14
审稿时长
24 weeks
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