基于位置的强化学习偏向MCTS的一般视频游戏

C. Chu, Suguru Ito, Tomohiro Harada, R. Thawonmas
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引用次数: 5

摘要

本文提出了一种强化学习和基于位置的特征在通用视频游戏(GVGP)的蒙特卡罗树搜索(MCTS)的推出偏差训练中的应用。该方法是对Perez等人提出的基于知识的Fast-Evo MCTS的改进,既用于GVG-AI竞争,又改进了原方法的学习机制。使用GVG-AI框架中六个训练集的所有游戏对所提出方法的性能进行了经验评估,所提出的方法总体上比其他五种基于mcts的方法获得了更好的分数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Position-based reinforcement learning biased MCTS for General Video Game Playing
This paper proposes an application of reinforcement learning and position-based features in rollout bias training of Monte-Carlo Tree Search (MCTS) for General Video Game Playing (GVGP). As an improvement on Knowledge-based Fast-Evo MCTS proposed by Perez et al., the proposed method is designated for both the GVG-AI Competition and improvement of the learning mechanism of the original method. The performance of the proposed method is evaluated empirically, using all games from six training sets available in the GVG-AI Framework, and the proposed method achieves better scores than five other existing MCTS-based methods overall.
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